using Server.Collections; namespace Server.Spells.Mysticism; public class HailStormSpell : MysticSpell, ITargetingSpell { private static readonly SpellInfo _info = new( "Hail Storm", "Kal Des Ylem", -1, 9002, Reagent.DragonsBlood, Reagent.Bloodmoss, Reagent.BlackPearl, Reagent.MandrakeRoot ); public HailStormSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info) { } public override SpellCircle Circle => SpellCircle.Seventh; public override int GetMana() => 50; public void Target(IPoint3D p) { var loc = (p as Item)?.GetWorldLocation() ?? new Point3D(p); if (SpellHelper.CheckTown(loc, Caster) && CheckSequence()) { /* Summons a storm of hailstones that strikes all Targets within a radius around the Target's Location, * dealing cold damage. */ SpellHelper.Turn(Caster, p); var map = Caster.Map; if (map != null) { using var pool = PooledRefQueue.Create(); var pvp = false; PlayEffect(loc, Caster.Map); foreach (var m in map.GetMobilesInRange(loc, 2)) { if (m == Caster || !SpellHelper.ValidIndirectTarget(Caster, m) || !Caster.CanBeHarmful(m, false) || !Caster.CanSee(m) || !Caster.InLOS(m)) { continue; } pool.Enqueue(m); if (m.Player) { pvp = true; } } double damage = GetNewAosDamage(51, 1, 5, pvp); while (pool.Count > 0) { var m = pool.Dequeue(); Caster.DoHarmful(m); SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0); } } } } public override void OnCast() { Caster.Target = new SpellTarget(this, allowGround: true); } private static void PlayEffect(Point3D p, Map map) { Effects.PlaySound(p, map, 0x64F); PlaySingleEffect(p, map, -1, 1, -1, 1); PlaySingleEffect(p, map, -2, 0, -3, -1); PlaySingleEffect(p, map, -3, -1, -1, 1); PlaySingleEffect(p, map, 1, 3, -1, 1); PlaySingleEffect(p, map, -1, 1, 1, 3); } private static void PlaySingleEffect(Point3D p, Map map, int a, int b, int c, int d) { var x = p.X; var y = p.Y; var z = p.Z + 18; SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + c, z)); SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + b, y + c, z)); SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + d, z)); SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + a, y + d, z)); SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + a, y + c, z)); SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + c, z)); SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + b, y + d, z)); SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + d, z)); } private static void SendEffectPacket(Point3D p, Map map, Point3D orig, Point3D dest) { Effects.SendMovingEffect( p, map, 0x36D4, orig, dest, 0, 0, false, false, 0x63, 0x4 ); } }