using System;
using System.IO;
using System.Reflection;
using System.Threading;
using Server.Items;
using Server.Tests.Maps;
namespace Server.Tests;
///
/// Shared server initialization logic for test fixtures.
/// Ensures the server is only initialized once across all test collections.
///
internal static class TestServerInitializer
{
private const string DefaultDataDirectory = @"C:\Ultima Online Classic";
private static bool _initialized;
private static readonly Lock _lock = new();
///
/// True if TileData was successfully loaded from client files.
///
public static bool TileDataLoaded { get; private set; }
///
/// A tile ID known to have the Surface flag. 0 if not found.
///
public static ushort SurfaceTileId { get; private set; }
///
/// A tile ID known to have the Impassable flag. 0 if not found.
///
public static ushort ImpassableTileId { get; private set; }
///
/// A tile ID known to have the Wet flag (water). 0 if not found.
///
public static ushort WetTileId { get; private set; }
///
/// A tile ID known to have both Surface and Impassable flags (tables, furniture). 0 if not found.
///
public static ushort SurfaceImpassableTileId { get; private set; }
///
/// Initializes the test server. Safe to call multiple times - only initializes once.
///
/// If true, attempts to load TileData from client files.
public static void Initialize(bool loadTileData = false)
{
lock (_lock)
{
if (_initialized)
{
// Already initialized, but check if we need to load TileData now
if (loadTileData && !TileDataLoaded && TileData.MaxItemValue == 0)
{
TryLoadTileData();
DetectTileIds();
}
return;
}
Core.ApplicationAssembly = Assembly.GetExecutingAssembly();
// Load Configurations
ServerConfiguration.Load(true);
// Try to load TileData if requested
if (loadTileData)
{
TryLoadTileData();
}
// Load an empty assembly list into the resolver
ServerConfiguration.AssemblyDirectories.Add(Core.BaseDirectory);
AssemblyHandler.LoadAssemblies(["Server.dll"]);
Core.LoopContext = new EventLoopContext();
Core.Expansion = Expansion.EJ;
// Seed the loop clock as Main.cs does before the Configure sweep; otherwise Core.Now is
// DateTime.MinValue for the whole test host.
Core._now = DateTime.UtcNow;
// Timer wheel must exist before NetState.Configure(), which schedules a recurring
// sweep via Timer.DelayCall (matches production ordering in Main.cs: Timer.Init runs
// before AssemblyHandler.Invoke("Configure")).
Timer.Init(0);
// Configure networking (initializes RingSocketManager for tests)
Server.Network.NetState.Configure();
// Configure / Initialize
TestMapDefinitions.ConfigureTestMapDefinitions();
// Configure the world
World.Configure();
// Load the world
World.Load();
World.ExitSerializationThreads();
// Detect tile IDs if TileData was loaded
if (loadTileData)
{
DetectTileIds();
}
DecayScheduler.Configure();
_initialized = true;
}
}
private static void TryLoadTileData()
{
var dataDir = GetDataDirectory();
if (string.IsNullOrEmpty(dataDir) || !Directory.Exists(dataDir))
{
return;
}
ServerConfiguration.DataDirectories.Add(dataDir);
var tileDataPath = Core.FindDataFile("tiledata.mul", false);
if (File.Exists(tileDataPath))
{
TileData.Load();
}
}
private static void DetectTileIds()
{
if (TileData.MaxItemValue == 0)
{
return;
}
SurfaceTileId = FindTileWithFlag(TileFlag.Surface);
ImpassableTileId = FindTileWithFlag(TileFlag.Impassable);
WetTileId = FindTileWithFlag(TileFlag.Wet);
SurfaceImpassableTileId = FindTileWithFlags(TileFlag.Surface | TileFlag.Impassable);
TileDataLoaded = SurfaceTileId > 0 && ImpassableTileId > 0 && WetTileId > 0;
}
private static ushort FindTileWithFlag(TileFlag flag)
{
for (ushort i = 1; i <= TileData.MaxItemValue && i < 0xFFFF; i++)
{
var data = TileData.ItemTable[i];
if ((data.Flags & flag) != 0)
{
return i;
}
}
return 0;
}
private static ushort FindTileWithFlags(TileFlag flags)
{
for (ushort i = 1; i <= TileData.MaxItemValue && i < 0xFFFF; i++)
{
var data = TileData.ItemTable[i];
if ((data.Flags & flags) == flags)
{
return i;
}
}
return 0;
}
private static string GetDataDirectory()
{
// Check environment variable first
var envDir = System.Environment.GetEnvironmentVariable("MODERNUO_CLIENT_PATH");
if (!string.IsNullOrEmpty(envDir) && Directory.Exists(envDir))
{
return envDir;
}
// Fall back to default directory
if (Directory.Exists(DefaultDataDirectory))
{
return DefaultDataDirectory;
}
return null;
}
}