using System; using System.Collections.Generic; using System.Text; namespace Server.Engines.MLQuests { public class QuestArea { private TextDefinition m_Name; // So we can add custom names, different from the Region name private string m_RegionName; private Map m_ForceMap; public TextDefinition Name { get { return m_Name; } set { m_Name = value; } } public string RegionName { get { return m_RegionName; } set { m_RegionName = value; } } public Map ForceMap { get { return m_ForceMap; } set { m_ForceMap = value; } } public QuestArea( TextDefinition name, string region ) : this( name, region, null ) { } public QuestArea( TextDefinition name, string region, Map forceMap ) { m_Name = name; m_RegionName = region; m_ForceMap = forceMap; } public bool Contains( Mobile mob ) { return Contains( mob.Region ); } public bool Contains( Region reg ) { if ( reg == null || ( m_ForceMap != null && reg.Map != m_ForceMap ) ) return false; return reg.IsPartOf( m_RegionName ); } } }