using ModernUO.Serialization; namespace Server.Engines.Quests.Doom; [SerializationGenerator(0, false)] public partial class GoldenSkull : Item { [Constructible] public GoldenSkull() : base(Utility.Random(0x1AE2, 3)) { Weight = 1.0; Hue = 0x8A5; LootType = LootType.Blessed; } public override int LabelNumber => 1061619; // a golden skull }