using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class SnowyTree : Item { [Constructible] public SnowyTree() : base(0x2377) { Weight = 1.0; LootType = LootType.Blessed; } public override void OnSingleClick(Mobile from) { base.OnSingleClick(from); LabelTo(from, 1070880); // Winter 2004 } public override void GetProperties(IPropertyList list) { base.GetProperties(list); list.Add(1070880); // Winter 2004 } }