using ModernUO.Serialization; namespace Server.Items; [Flippable(0x2A58, 0x2A59)] [SerializationGenerator(0)] public partial class BoneThroneComponent : AddonComponent { public BoneThroneComponent() : base(0x2A58) { } public override int LabelNumber => 1074476; // Bone throne public override bool OnMoveOver(Mobile m) { var allow = base.OnMoveOver(m); if (allow && m.Alive && m.Player && (m.AccessLevel == AccessLevel.Player || !m.Hidden)) { Effects.PlaySound(Location, Map, Utility.RandomMinMax(0x54B, 0x54D)); } return allow; } } [SerializationGenerator(0)] public partial class BoneThroneAddon : BaseAddon { [Constructible] public BoneThroneAddon() { AddComponent(new BoneThroneComponent(), 0, 0, 0); } public override BaseAddonDeed Deed => new BoneThroneDeed(); } [SerializationGenerator(0)] public partial class BoneThroneDeed : BaseAddonDeed { [Constructible] public BoneThroneDeed() => LootType = LootType.Blessed; public override BaseAddon Addon => new BoneThroneAddon(); public override int LabelNumber => 1074476; // Bone throne }