using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class SummonedAirElemental : BaseCreature { [Constructible] public SummonedAirElemental() : base(AIType.AI_Mage) { Body = 13; Hue = 0x4001; BaseSoundID = 655; SetStr(200); SetDex(200); SetInt(100); SetHits(150); SetStam(50); SetDamage(6, 9); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Energy, 50); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 35, 45); SetResistance(ResistanceType.Poison, 50, 60); SetResistance(ResistanceType.Energy, 70, 80); SetSkill(SkillName.Meditation, 90.0); SetSkill(SkillName.EvalInt, 70.0); SetSkill(SkillName.Magery, 70.0); SetSkill(SkillName.MagicResist, 60.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 80.0); VirtualArmor = 40; ControlSlots = 2; } public override string CorpseName => "an air elemental corpse"; public override double DispelDifficulty => 117.5; public override double DispelFocus => 45.0; public override string DefaultName => "an air elemental"; [AfterDeserialization] private void AfterDeserialization() { if (BaseSoundID == 263) { BaseSoundID = 655; } } } }