using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class SummonedDaemon : BaseCreature { [Constructible] public SummonedDaemon() : base(AIType.AI_Mage) { Name = NameList.RandomName("daemon"); Body = Core.AOS ? 10 : 9; BaseSoundID = 357; SetStr(200); SetDex(110); SetInt(150); SetDamage(14, 21); SetDamageType(ResistanceType.Physical, 0); SetDamageType(ResistanceType.Poison, 100); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 70, 80); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Meditation, 90.1, 100.0); SetSkill(SkillName.Magery, 90.1, 100.0); SetSkill(SkillName.MagicResist, 90.1, 100.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 98.1, 99.0); VirtualArmor = 58; ControlSlots = Core.SE ? 4 : 5; } public override string CorpseName => "a daemon corpse"; public override double DispelDifficulty => 125.0; public override double DispelFocus => 45.0; public override Poison PoisonImmune => Poison.Regular; // TODO: Immune to poison? public override bool CanFly => true; } }