using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class SummonedWaterElemental : BaseCreature { [Constructible] public SummonedWaterElemental() : base(AIType.AI_Mage) { Body = 16; BaseSoundID = 278; SetStr(200); SetDex(70); SetInt(100); SetHits(165); SetDamage(12, 16); SetDamageType(ResistanceType.Physical, 0); SetDamageType(ResistanceType.Cold, 100); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 70, 80); SetResistance(ResistanceType.Poison, 45, 55); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Meditation, 90.0); SetSkill(SkillName.EvalInt, 80.0); SetSkill(SkillName.Magery, 80.0); SetSkill(SkillName.MagicResist, 75.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 85.0); VirtualArmor = 40; ControlSlots = 3; CanSwim = true; } public override string CorpseName => "a water elemental corpse"; public override double DispelDifficulty => 117.5; public override double DispelFocus => 45.0; public override string DefaultName => "a water elemental"; } }