using System; using System.Collections.Generic; using ModernUO.Serialization; using Server.Accounting; using Server.Collections; using Server.ContextMenus; using Server.Items; using Server.Network; namespace Server.Mobiles; [SerializationGenerator(0, false)] public partial class Banker : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public Banker() : base("the banker") { } protected override List SBInfos => m_SBInfos; public override NpcGuild NpcGuild => NpcGuild.MerchantsGuild; public override void InitSBInfo() { m_SBInfos.Add(new SBBanker()); } public static int GetBalance(Mobile m) { long balance = 0; if (AccountGold.Enabled && m.Account != null) { balance = m.Account.GetTotalGold(); if (balance >= int.MaxValue) { return int.MaxValue; } } Container bank = m.FindBankNoCreate(); if (bank != null) { foreach (var gold in bank.FindItemsByType()) { balance += gold.Amount; } if (balance >= int.MaxValue) { return int.MaxValue; } foreach (var check in bank.FindItemsByType()) { balance += check.Worth; } } return (int)Math.Clamp(balance, 0, int.MaxValue); } public static int GetBalance(Mobile m, out List gold, out List checks) { long balance = 0; gold = null; checks = null; if (AccountGold.Enabled && m.Account != null) { balance = m.Account.GetTotalGold(); if (balance >= int.MaxValue) { return int.MaxValue; } } Container bank = m.FindBankNoCreate(); if (bank != null) { gold = new List(); foreach (var g in bank.FindItemsByType()) { balance += g.Amount; gold.Add(g); } if (balance >= int.MaxValue) { return int.MaxValue; } checks = new List(); foreach (var bc in bank.FindItemsByType()) { balance += bc.Worth; checks.Add(bc); } } return (int)Math.Clamp(balance, 0, int.MaxValue); } private static bool HasRequiredBalance(int requiredBalance, Mobile m, out PooledRefList gold, out PooledRefList checks) { Container bank = m.FindBankNoCreate(); if (bank == null) { gold = default; checks = default; return false; } long balance = 0; gold = PooledRefList.Create(); foreach (var g in bank.FindItemsByType()) { balance += g.Amount; gold.Add(g); if (balance >= requiredBalance) { checks = default; return true; } } checks = PooledRefList.Create(); foreach (var bc in bank.FindItemsByType()) { balance += bc.Worth; checks.Add(bc); if (balance >= requiredBalance) { return true; } } gold.Dispose(); checks.Dispose(); return false; } public static bool Withdraw(Mobile from, int amount) { // If for whatever reason the TOL checks fail, we should still try old methods for withdrawing currency. if (AccountGold.Enabled && from.Account?.WithdrawGold(amount) == true) { return true; } if (!HasRequiredBalance(amount, from, out var gold, out var checks)) { return false; } for (var i = 0; amount > 0 && i < gold.Count; ++i) { var g = gold[i]; if (g.Amount <= amount) { amount -= g.Amount; g.Delete(); } else { g.Amount -= amount; amount = 0; } } for (var i = 0; amount > 0 && i < checks.Count; ++i) { var check = checks[i]; if (check.Worth <= amount) { amount -= check.Worth; check.Delete(); } else { check.Worth -= amount; amount = 0; } } gold.Dispose(); checks.Dispose(); return true; } public static bool Deposit(Mobile from, int amount) { // If for whatever reason the TOL checks fail, we should still try old methods for depositing currency. if (AccountGold.Enabled && from.Account?.DepositGold(amount) == true) { return true; } var box = from.FindBankNoCreate(); if (box == null) { return false; } var items = new List(); while (amount > 0) { Item item; if (amount < 5000) { item = new Gold(amount); amount = 0; } else if (amount <= 1000000) { item = new BankCheck(amount); amount = 0; } else { item = new BankCheck(1000000); amount -= 1000000; } if (box.TryDropItem(from, item, false)) { items.Add(item); } else { item.Delete(); foreach (var curItem in items) { curItem.Delete(); } return false; } } return true; } public static int DepositUpTo(Mobile from, int amount) { // If for whatever reason the TOL checks fail, we should still try old methods for depositing currency. if (AccountGold.Enabled && from.Account?.DepositGold(amount) == true) { return amount; } var box = from.FindBankNoCreate(); if (box == null) { return 0; } var amountLeft = amount; while (amountLeft > 0) { Item item; int amountGiven; if (amountLeft < 5000) { item = new Gold(amountLeft); amountGiven = amountLeft; } else if (amountLeft <= 1000000) { item = new BankCheck(amountLeft); amountGiven = amountLeft; } else { item = new BankCheck(1000000); amountGiven = 1000000; } if (box.TryDropItem(from, item, false)) { amountLeft -= amountGiven; } else { item.Delete(); break; } } return amount - amountLeft; } public static void Deposit(Container cont, int amount) { while (amount > 0) { Item item; if (amount < 5000) { item = new Gold(amount); amount = 0; } else if (amount <= 1000000) { item = new BankCheck(amount); amount = 0; } else { item = new BankCheck(1000000); amount -= 1000000; } cont.DropItem(item); } } public override bool HandlesOnSpeech(Mobile from) => from.InRange(Location, 12) || base.HandlesOnSpeech(from); public override void OnSpeech(SpeechEventArgs e) { if (!e.Handled && e.Mobile.InRange(Location, 12)) { for (var i = 0; i < e.Keywords.Length; ++i) { var keyword = e.Keywords[i]; switch (keyword) { case 0x0000: // *withdraw* { e.Handled = true; if (e.Mobile.Criminal) { Say(500389); // I will not do business with a criminal! break; } var split = e.Speech.Split(' '); if (split.Length >= 2) { var pack = e.Mobile.Backpack; if (!int.TryParse(split[1], out var amount)) { break; } if (!Core.ML && amount > 5000 || Core.ML && amount > 60000) { Say(500381); // Thou canst not withdraw so much at one time! } else if (pack?.Deleted != false || !(pack.TotalWeight < pack.MaxWeight) || !(pack.TotalItems < pack.MaxItems)) { Say(1048147); // Your backpack can't hold anything else. } else if (amount > 0) { var box = e.Mobile.FindBankNoCreate(); if (box == null || !Withdraw(e.Mobile, amount)) { Say(500384); // Ah, art thou trying to fool me? Thou hast not so much gold! } else { pack.DropItem(new Gold(amount)); Say(1010005); // Thou hast withdrawn gold from thy account. } } } break; } case 0x0001: // *balance* { e.Handled = true; if (e.Mobile.Criminal) { Say(500389); // I will not do business with a criminal! break; } if (AccountGold.Enabled && e.Mobile.Account != null) { Say( 1155855, $"{e.Mobile.Account.TotalPlat:#,0}\t{e.Mobile.Account.TotalGold:#,0}" ); // Thy current bank balance is ~1_AMOUNT~ platinum and ~2_AMOUNT~ gold. } else { // Thy current bank balance is ~1_AMOUNT~ gold. Say(1042759, $"{GetBalance(e.Mobile):N0}"); } break; } case 0x0002: // *bank* { e.Handled = true; if (e.Mobile.Criminal) { Say(500378); // Thou art a criminal and cannot access thy bank box. break; } e.Mobile.BankBox.Open(); break; } case 0x0003: // *check* { e.Handled = true; if (AccountGold.Enabled) { break; } if (e.Mobile.Criminal) { Say(500389); // I will not do business with a criminal! break; } var split = e.Speech.Split(' '); if (split.Length >= 2) { if (!int.TryParse(split[1], out var amount)) { break; } if (amount < 5000) { Say(1010006); // We cannot create checks for such a paltry amount of gold! } else if (amount > 1000000) { Say(1010007); // Our policies prevent us from creating checks worth that much! } else { var check = new BankCheck(amount); var box = e.Mobile.BankBox; if (!box.TryDropItem(e.Mobile, check, false)) { Say(500386); // There's not enough room in your bankbox for the check! check.Delete(); } else if (!box.ConsumeTotal(typeof(Gold), amount)) { Say(500384); // Ah, art thou trying to fool me? Thou hast not so much gold! check.Delete(); } else { Say( 1042673, // Into your bank box I have placed a check in the amount of: AffixType.Append, amount.ToString(), "" ); } } } break; } } } } base.OnSpeech(e); } public override void AddCustomContextEntries(Mobile from, List list) { if (from.Alive) { list.Add(new OpenBankEntry(this)); } base.AddCustomContextEntries(from, list); } }