namespace Server.Network { public sealed class GlobalLightLevel : Packet { private static readonly GlobalLightLevel[] m_Cache = new GlobalLightLevel[0x100]; public GlobalLightLevel(int level) : base(0x4F, 2) { Stream.Write((sbyte)level); } public static GlobalLightLevel Instantiate(int level) { var lvl = (byte)level; var p = m_Cache[lvl]; if (p == null) { m_Cache[lvl] = p = new GlobalLightLevel(level); p.SetStatic(); } return p; } } public sealed class PersonalLightLevel : Packet { public PersonalLightLevel(Serial mobile, int level = 0) : base(0x4E, 6) { Stream.Write(mobile); Stream.Write((sbyte)level); } } }