/************************************************************************* * ModernUO * * Copyright 2019-2020 - ModernUO Development Team * * Email: hi@modernuo.com * * File: OutgoingCombatPackets.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ using System.Buffers; namespace Server.Network { public static class OutgoingCombatPackets { public static void SendSwing(this NetState ns, Serial attacker, Serial defender) { if (ns == null || !ns.GetSendBuffer(out var buffer)) { return; } var writer = new CircularBufferWriter(buffer); writer.Write((byte)0x2F); // Packet ID writer.Write((byte)0); writer.Write(attacker); writer.Write(defender); ns.Send(ref buffer, writer.Position); } public static void SendSetWarMode(this NetState ns, bool warmode) { if (ns == null || !ns.GetSendBuffer(out var buffer)) { return; } var writer = new CircularBufferWriter(buffer); writer.Write((byte)0x72); // Packet ID // Warmode, 0x00, 0x32, 0x00 writer.Write(warmode ? 0x01003200 : 0x00003200); ns.Send(ref buffer, writer.Position); } public static void SendChangeCombatant(this NetState ns, Serial combatant) { if (ns == null || !ns.GetSendBuffer(out var buffer)) { return; } var writer = new CircularBufferWriter(buffer); writer.Write((byte)0xAA); // Packet ID writer.Write(combatant); ns.Send(ref buffer, writer.Position); } } }