using System; using System.Collections.Generic; using System.Net; using Server.Guilds; namespace Server { public interface IGenericWriter { long Position { get; } void Close(); void Write(string value); void Write(DateTime value); void Write(DateTimeOffset value); void Write(TimeSpan value); void Write(decimal value); void Write(long value); void Write(ulong value); void Write(int value); void Write(uint value); void Write(short value); void Write(ushort value); void Write(double value); void Write(float value); void Write(char value); void Write(byte value); void Write(byte[] value); void Write(byte[] value, int length); void Write(sbyte value); void Write(bool value); void WriteEncodedInt(int value); void Write(IPAddress value); void WriteDeltaTime(DateTime value); void Write(Point3D value); void Write(Point2D value); void Write(Rectangle2D value); void Write(Rectangle3D value); void Write(Map value); void WriteEntity(IEntity value); void Write(Item value); void Write(Mobile value); void Write(BaseGuild value); void WriteItem(T value) where T : Item; void WriteMobile(T value) where T : Mobile; void WriteGuild(T value) where T : BaseGuild; void Write(Race value); void Write(List list); void Write(List list, bool tidy); void WriteItemList(List list) where T : Item; void WriteItemList(List list, bool tidy) where T : Item; void Write(HashSet list); void Write(HashSet list, bool tidy); void WriteItemSet(HashSet set) where T : Item; void WriteItemSet(HashSet set, bool tidy) where T : Item; void Write(List list); void Write(List list, bool tidy); void WriteMobileList(List list) where T : Mobile; void WriteMobileList(List list, bool tidy) where T : Mobile; void Write(HashSet list); void Write(HashSet list, bool tidy); void WriteMobileSet(HashSet set) where T : Mobile; void WriteMobileSet(HashSet set, bool tidy) where T : Mobile; void Write(List list); void Write(List list, bool tidy); void WriteGuildList(List list) where T : BaseGuild; void WriteGuildList(List list, bool tidy) where T : BaseGuild; void Write(HashSet list); void Write(HashSet list, bool tidy); void WriteGuildSet(HashSet set) where T : BaseGuild; void WriteGuildSet(HashSet set, bool tidy) where T : BaseGuild; } }