using System; using Server.Items; namespace Server.Items { public class AlchemyStone : Item { public override string DefaultName { get { return "an Alchemist Supply Stone"; } } [Constructable] public AlchemyStone() : base( 0xED4 ) { Movable = false; Hue = 0x250; } public override void OnDoubleClick( Mobile from ) { AlchemyBag alcBag = new AlchemyBag(); if ( !from.AddToBackpack( alcBag ) ) alcBag.Delete(); } public AlchemyStone( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }