using System; using Server; using Server.Items; using Server.Network; using Server.Mobiles; using Server.Spells; using Server.Spells.Necromancy; using Server.Spells.Ninjitsu; namespace Server { public class PoisonImpl : Poison { [CallPriority( 10 )] public static void Configure() { if ( Core.AOS ) { Register( new PoisonImpl( "Lesser", 0, 4, 16, 7.5, 3.0, 2.25, 10, 4 ) ); Register( new PoisonImpl( "Regular", 1, 8, 18, 10.0, 3.0, 3.25, 10, 3 ) ); Register( new PoisonImpl( "Greater", 2, 12, 20, 15.0, 3.0, 4.25, 10, 2 ) ); Register( new PoisonImpl( "Deadly", 3, 16, 30, 30.0, 3.0, 5.25, 15, 2 ) ); Register( new PoisonImpl( "Lethal", 4, 20, 50, 35.0, 3.0, 5.25, 20, 2 ) ); } else { Register( new PoisonImpl( "Lesser", 0, 4, 26, 2.500, 3.5, 3.0, 10, 2 ) ); Register( new PoisonImpl( "Regular", 1, 5, 26, 3.125, 3.5, 3.0, 10, 2 ) ); Register( new PoisonImpl( "Greater", 2, 6, 26, 6.250, 3.5, 3.0, 10, 2 ) ); Register( new PoisonImpl( "Deadly", 3, 7, 26, 12.500, 3.5, 4.0, 10, 2 ) ); Register( new PoisonImpl( "Lethal", 4, 9, 26, 25.000, 3.5, 5.0, 10, 2 ) ); } } public static Poison IncreaseLevel( Poison oldPoison ) { Poison newPoison = ( oldPoison == null ? null : GetPoison( oldPoison.Level + 1 ) ); return ( newPoison == null ? oldPoison : newPoison ); } // Info private string m_Name; private int m_Level; // Damage private int m_Minimum, m_Maximum; private double m_Scalar; // Timers private TimeSpan m_Delay; private TimeSpan m_Interval; private int m_Count, m_MessageInterval; public PoisonImpl( string name, int level, int min, int max, double percent, double delay, double interval, int count, int messageInterval ) { m_Name = name; m_Level = level; m_Minimum = min; m_Maximum = max; m_Scalar = percent * 0.01; m_Delay = TimeSpan.FromSeconds( delay ); m_Interval = TimeSpan.FromSeconds( interval ); m_Count = count; m_MessageInterval = messageInterval; } public override string Name{ get{ return m_Name; } } public override int Level{ get{ return m_Level; } } public class PoisonTimer : Timer { private PoisonImpl m_Poison; private Mobile m_Mobile; private Mobile m_From; private int m_LastDamage; private int m_Index; public Mobile From{ get{ return m_From; } set{ m_From = value; } } public PoisonTimer( Mobile m, PoisonImpl p ) : base( p.m_Delay, p.m_Interval ) { m_From = m; m_Mobile = m; m_Poison = p; } protected override void OnTick() { if ( (Core.AOS && m_Poison.Level < 4 && TransformationSpellHelper.UnderTransformation( m_Mobile, typeof( VampiricEmbraceSpell ) )) || (m_Poison.Level < 3 && OrangePetals.UnderEffect( m_Mobile )) || AnimalForm.UnderTransformation( m_Mobile, typeof( Unicorn ) ) ) { if ( m_Mobile.CurePoison( m_Mobile ) ) { m_Mobile.LocalOverheadMessage( MessageType.Emote, 0x3F, true, "* You feel yourself resisting the effects of the poison *" ); m_Mobile.NonlocalOverheadMessage( MessageType.Emote, 0x3F, true, String.Format( "* {0} seems resistant to the poison *", m_Mobile.Name ) ); Stop(); return; } } if ( m_Index++ == m_Poison.m_Count ) { m_Mobile.SendLocalizedMessage( 502136 ); // The poison seems to have worn off. m_Mobile.Poison = null; Stop(); return; } int damage; if ( !Core.AOS && m_LastDamage != 0 && Utility.RandomBool() ) { damage = m_LastDamage; } else { damage = 1 + (int)(m_Mobile.Hits * m_Poison.m_Scalar); if ( damage < m_Poison.m_Minimum ) damage = m_Poison.m_Minimum; else if ( damage > m_Poison.m_Maximum ) damage = m_Poison.m_Maximum; m_LastDamage = damage; } if ( m_From != null ) m_From.DoHarmful( m_Mobile, true ); IHonorTarget honorTarget = m_Mobile as IHonorTarget; if ( honorTarget != null && honorTarget.ReceivedHonorContext != null ) honorTarget.ReceivedHonorContext.OnTargetPoisoned(); AOS.Damage( m_Mobile, m_From, damage, 0, 0, 0, 100, 0 ); if ( (m_Index % m_Poison.m_MessageInterval) == 0 ) m_Mobile.OnPoisoned( m_From, m_Poison, m_Poison ); } } public override Timer ConstructTimer( Mobile m ) { return new PoisonTimer( m, this ); } } }