/************************************************************************* * ModernUO * * Copyright 2019-2022 - ModernUO Development Team * * Email: hi@modernuo.com * * File: TextDefinition.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ namespace Server; [Parsable] [PropertyObject] public class TextDefinition { public TextDefinition(string text) : this(0, text) { } public TextDefinition(int number = 0, string text = null) { Number = number; String = text; } [CommandProperty(AccessLevel.GameMaster)] public int Number { get; } [CommandProperty(AccessLevel.GameMaster)] public string String { get; } public bool IsEmpty => Number <= 0 && String == null; public override string ToString() => Number > 0 ? $"#{Number}" : String ?? ""; public string Format() => Number > 0 ? $"{Number} (0x{Number:X})" : String != null ? $"\"{String}\"" : null; public string GetValue() => Number > 0 ? Number.ToString() : String ?? ""; public static implicit operator TextDefinition(int v) => new(v); public static implicit operator TextDefinition(string s) => new(s); public static implicit operator int(TextDefinition m) => m?.Number ?? 0; public static implicit operator string(TextDefinition m) => m?.String; public static TextDefinition Parse(string value) { if (value == null) { return null; } return Utility.ToInt32(value, out var i) ? new TextDefinition(i) : new TextDefinition(value); } }