using Server.Collections; using Server.Items; using Server.Network; namespace Server.Mobiles; public class DestroyEquipment : MonsterAbilityAttack { public override MonsterAbilityType AbilityType => MonsterAbilityType.DestroyEquipment; public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.GiveMeleeDamage; public override double ChanceToTrigger => 0.05; public virtual int AttackRange => 1; protected override void OnAttack(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender) { base.OnAttack(trigger, source, defender); using var queue = PooledRefQueue.Create(); for (var i = 0; i < defender.Items.Count; i++) { var item = defender.Items[i]; if (item.Deleted || item.LootType is LootType.Blessed or LootType.Newbied || item.BlessedFor != null) { continue; } if (!(Mobile.InsuranceEnabled && item.Insured) && item is IDurability { MaxHitPoints: > 0 }) { queue.Enqueue(item); } } if (queue.Count == 0) { return; } var toDestroy = queue.PeekRandom(); var name = toDestroy.Name?.Trim().DefaultIfNullOrEmpty(toDestroy.ItemData.Name); // TODO: Is there supposed to be a special effect? // TODO: Is there supposed to be a special sound? toDestroy.Delete(); // Their ~1_NAME~ is destroyed by the attack. defender.NonlocalOverheadMessage(MessageType.Regular, 0x3B2, 1080034, name); // Your ~1_NAME~ is destroyed by the attack. defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1080035, name); } protected override bool CanEffectTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender) => defender.Player && defender.AccessLevel == AccessLevel.Player && source.InRange(defender, AttackRange); }