namespace Server.Mobiles; public abstract partial class MonsterAbility { // Fire Breath public static FireBreath FireBreath => new(); public static ChaosBreath ChaosBreath => new(); public static ColdBreath ColdBreath => new(); public static GraspingClaw GraspingClaw => new(); // Summon Undead public static SummonSkeletons SummonSkeletons => new(); public static SummonLesserUndead SummonLesserUndead => new(); // Stun public static ColossalBlow ColossalBlow => new(); // Poison public static PoisonGasCounter PoisonGasCounter => new(); public static PoisonGasAreaAttack PoisonGasAreaAttack => new(); // Explosions public static DeathExplosion DeathExplosion => new(); // Direct attack counters public static ThrowHatchetCounter ThrowHatchetCounter => new(); public static EnergyBoltCounter EnergyBoltCounter => new(); public static DestroyEquipment DestroyEquipment => new(); public static DrainLifeAreaAttack DrainLifeAreaAttack => new(); public static MagicalBarrier MagicalBarrier => new(); }