using System; using Server.Items; namespace Server.Mobiles { public class FireSteed : BaseMount { public override string DefaultName => "a fire steed"; [Constructible] public FireSteed() : base(0xBE, 0x3E9E, AIType.AI_Melee) { BaseSoundID = 0xA8; SetStr(376, 400); SetDex(91, 120); SetInt(291, 300); SetHits(226, 240); SetDamage(11, 30); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Fire, 80); SetResistance(ResistanceType.Physical, 30, 40); SetResistance(ResistanceType.Fire, 70, 80); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 100.0, 120.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 100.0); Fame = 20000; Karma = -20000; Tamable = true; ControlSlots = 2; MinTameSkill = 106.0; PackItem(new SulfurousAsh(Utility.RandomMinMax(151, 300))); PackItem(new Ruby(Utility.RandomMinMax(16, 30))); } public FireSteed(Serial serial) : base(serial) { } public override string CorpseName => "a fire steed corpse"; public override FoodType FavoriteFood => FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Daemon | PackInstinct.Equine; private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath }; public override MonsterAbility[] GetMonsterAbilities() => _abilities; public override void GenerateLoot() { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(1); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); if (BaseSoundID <= 0) { BaseSoundID = 0xA8; } if (version < 1) { for (var i = 0; i < Skills.Length; ++i) { Skills[i].Cap = Math.Max(100.0, Skills[i].Cap * 0.9); if (Skills[i].Base > Skills[i].Cap) { Skills[i].Base = Skills[i].Cap; } } } } } }