namespace Server.Mobiles { public class SeaHorse : BaseMount { public override string DefaultName => "a sea horse"; [Constructible] public SeaHorse() : base(0x90, 0x3EB3, AIType.AI_Animal, FightMode.Aggressor) { InitStats(Utility.Random(50, 30), Utility.Random(50, 30), 10); Skills.MagicResist.Base = 25.0 + Utility.RandomDouble() * 5.0; Skills.Wrestling.Base = 35.0 + Utility.RandomDouble() * 10.0; Skills.Tactics.Base = 30.0 + Utility.RandomDouble() * 15.0; } public SeaHorse(Serial serial) : base(serial) { } public override string CorpseName => "a sea horse corpse"; public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } } }