using System; using Server.Items; using Server.Misc; using Server.Mobiles; namespace Server.Spells.Seventh { public class EnergyFieldSpell : MagerySpell, ISpellTargetingPoint3D { private static readonly SpellInfo _info = new( "Energy Field", "In Sanct Grav", 221, 9022, false, Reagent.BlackPearl, Reagent.MandrakeRoot, Reagent.SpidersSilk, Reagent.SulfurousAsh ); public EnergyFieldSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info) { } public override SpellCircle Circle => SpellCircle.Seventh; public void Target(IPoint3D p) { if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); var loc = new Point3D(p); var eastToWest = SpellHelper.GetEastToWest(Caster.Location, loc); Effects.PlaySound(loc, Caster.Map, 0x20B); TimeSpan duration = Core.AOS ? TimeSpan.FromSeconds((15 + Caster.Skills.Magery.Fixed / 5) / 7.0) : TimeSpan.FromSeconds(Caster.Skills.Magery.Value * 0.28 + 2.0); var itemID = eastToWest ? 0x3946 : 0x3956; for (var i = -2; i <= 2; ++i) { var targetLoc = new Point3D(eastToWest ? loc.X + i : loc.X, eastToWest ? loc.Y : loc.Y + i, loc.Z); var canFit = SpellHelper.AdjustField(ref targetLoc, Caster.Map, 12, false); if (!canFit) { continue; } Item item = new InternalItem(targetLoc, Caster.Map, duration, itemID, Caster); item.ProcessDelta(); Effects.SendLocationParticles( EffectItem.Create(targetLoc, Caster.Map, EffectItem.DefaultDuration), 0x376A, 9, 10, 5051 ); } } FinishSequence(); } public override void OnCast() { Caster.Target = new SpellTargetPoint3D(this, range: Core.ML ? 10 : 12); } [DispellableField] private class InternalItem : Item { private readonly Mobile m_Caster; private readonly Timer m_Timer; public InternalItem(Point3D loc, Map map, TimeSpan duration, int itemID, Mobile caster) : base(itemID) { Visible = false; Movable = false; Light = LightType.Circle300; MoveToWorld(loc, map); m_Caster = caster; if (caster.InLOS(this)) { Visible = true; } else { Delete(); } if (Deleted) { return; } m_Timer = new InternalTimer(this, duration); m_Timer.Start(); } public InternalItem(Serial serial) : base(serial) { m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(5.0)); m_Timer.Start(); } public override bool BlocksFit => true; public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } public override bool OnMoveOver(Mobile m) { if (m is not PlayerMobile) { return base.OnMoveOver(m); } var noto = Notoriety.Compute(m_Caster, m); return noto != Notoriety.Enemy && noto != Notoriety.Ally && base.OnMoveOver(m); } public override void OnAfterDelete() { base.OnAfterDelete(); m_Timer?.Stop(); } private class InternalTimer : Timer { private readonly InternalItem m_Item; public InternalTimer(InternalItem item, TimeSpan duration) : base(duration) { m_Item = item; } protected override void OnTick() { m_Item.Delete(); } } } } }