using System.Collections.Generic; using Server.Items; using Server.Misc; using Server.Mobiles; using Server.Network; namespace Server.Engines.Quests.Haven { public class SchmendrickApprenticeCorpse : Corpse { private static int m_HairHue; private Lantern m_Lantern; [Constructible] public SchmendrickApprenticeCorpse() : base(GetOwner(), GetHair(), GetFacialHair(), GetEquipment()) { Direction = Direction.West; foreach (Item item in EquipItems) DropItem(item); m_Lantern = new Lantern { Movable = false, Protected = true }; m_Lantern.Ignite(); } public SchmendrickApprenticeCorpse(Serial serial) : base(serial) { } // TODO: What is this? Why are we creating and deleting a mobile? private static Mobile GetOwner() { Mobile apprentice = new Mobile(); apprentice.Hue = Race.Human.RandomSkinHue(); apprentice.Female = false; apprentice.Body = 0x190; apprentice.Name = NameList.RandomName("male"); apprentice.Delete(); return apprentice; } private static List GetEquipment() { List list = new List(); list.Add(new Robe(QuestSystem.RandomBrightHue())); list.Add(new WizardsHat(Utility.RandomNeutralHue())); list.Add(new Shoes(Utility.RandomNeutralHue())); list.Add(new Spellbook()); return list; } private static HairInfo GetHair() { m_HairHue = Race.Human.RandomHairHue(); return new HairInfo(Race.Human.RandomHair(false), m_HairHue); } private static FacialHairInfo GetFacialHair() { m_HairHue = Race.Human.RandomHairHue(); return new FacialHairInfo(Race.Human.RandomFacialHair(false), m_HairHue); } public override void AddNameProperty(ObjectPropertyList list) { if (ItemID == 0x2006) // Corpse form { list.Add("a human corpse"); list.Add(1049144, Name); // the remains of ~1_NAME~ the apprentice } else { list.Add(1049145); // the remains of a wizard's apprentice } } public override void OnSingleClick(Mobile from) { int hue = Notoriety.GetHue(NotorietyHandlers.CorpseNotoriety(from, this)); if (ItemID == 0x2006) // Corpse form from.Send(new MessageLocalized(Serial, ItemID, MessageType.Label, hue, 3, 1049144, "", Name)); // the remains of ~1_NAME~ the apprentice else from.Send(new MessageLocalized(Serial, ItemID, MessageType.Label, hue, 3, 1049145, "", "")); // the remains of a wizard's apprentice } public override void Open(Mobile from, bool checkSelfLoot) { if (!from.InRange(GetWorldLocation(), 2)) return; if (from is PlayerMobile player) { QuestSystem qs = player.Quest; if (qs is UzeraanTurmoilQuest) { QuestObjective obj = qs.FindObjective(); if (obj?.Completed == false) { Item scroll = new SchmendrickScrollOfPower(); if (player.PlaceInBackpack(scroll)) { player.SendLocalizedMessage(1049147, "", 0x22); // You find the scroll and put it in your pack. obj.Complete(); } else { player.SendLocalizedMessage(1049146, "", 0x22); // You find the scroll, but can't pick it up because your pack is too full. Come back when you have more room in your pack. scroll.Delete(); } return; } } } from.SendLocalizedMessage(1049143, "", 0x22); // This is the corpse of a wizard's apprentice. You can't bring yourself to search it without a good reason. } public override void OnLocationChange(Point3D oldLoc) { if (m_Lantern?.Deleted == false) m_Lantern.Location = new Point3D(X, Y + 1, Z); } public override void OnMapChange() { if (m_Lantern?.Deleted == false) m_Lantern.Map = Map; } public override void OnAfterDelete() { base.OnAfterDelete(); if (m_Lantern?.Deleted == false) m_Lantern.Delete(); } public override void Serialize(GenericWriter writer) { if (m_Lantern?.Deleted == true) m_Lantern = null; base.Serialize(writer); writer.Write(0); // version writer.Write(m_Lantern); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Lantern = (Lantern)reader.ReadItem(); } } }