using Server; using Server.Items; using Server.Misc; using Server.Mobiles; using Xunit; namespace UOContent.Tests; [Collection("Sequential UOContent Tests")] public class CorpseNotorietyTests { [Theory] [InlineData(0, Notoriety.Innocent)] // Human body [InlineData(746, Notoriety.Innocent)] // Horrific Beast, a monster body [InlineData(0, Notoriety.Murderer, 5)] [InlineData(746, Notoriety.Murderer, 5)] public void PlayerCorpseNotorietyIgnoresTransformedBody(int bodyMod, int expected, int kills = 0) { var victim = new PlayerMobile(World.NewMobile); victim.DefaultMobileInit(); victim.Kills = kills; victim.BodyMod = bodyMod; var looter = new PlayerMobile(World.NewMobile); looter.DefaultMobileInit(); var corpse = new Corpse(victim, []); try { Assert.Equal(expected, NotorietyHandlers.CorpseNotoriety(looter, corpse)); } finally { corpse.Delete(); victim.Delete(); looter.Delete(); } } }