using System; using System.Net; using System.Net.Http; using System.Net.NetworkInformation; using System.Net.Sockets; using Server.Logging; namespace Server.Misc { /* * The default settings are configured to automatically detect your external IP address. * * If your public IP address cannot be determined then set your IP address in modernuo.json, for example: * "serverListing.address": "1.2.3.4" * * If you do not plan on allowing clients outside of your LAN to connect, then set the following in modernuo.json * "serverListing.address": null, * "serverListing.autoDetect": false * * If you want players outside your LAN to be able to connect to your server and you are behind a router, you must also * forward TCP port 2593 to your private IP address. The procedure for doing this varies by manufacturer but generally * involves configuration of the router through your web browser. * * ServerList will direct connecting clients depending on both the address they are connecting from and the address and * port they are connecting to. If it is determined that both ends of a connection are private IP addresses, ServerList * will direct the client to the local private IP address. If a client is connecting to a local public IP address, they * will be directed to whichever address and port they initially connected to. This allows multi-homed servers to function * properly and fully supports listening on multiple ports. If a client with a public IP address is connecting to a * locally private address, the server will direct the client to either the automatically detected IP address or the * manually entered IP address or hostname, whichever is applicable. Loopback clients will be directed to loopback. */ public static class ServerList { private static readonly ILogger logger = LogFactory.GetLogger(typeof(ServerList)); private static IPAddress _publicAddress; public static string Address { get; private set; } public static string ServerName { get; private set; } public static bool AutoDetect { get; private set; } public static void Configure() { Address = ServerConfiguration.GetOrUpdateSetting("serverListing.address", null); AutoDetect = ServerConfiguration.GetOrUpdateSetting("serverListing.autoDetect", true); ServerName = ServerConfiguration.GetOrUpdateSetting("serverListing.serverName", "ModernUO"); } public static void Initialize() { if (Address == null) { if (AutoDetect) { AutoDetection(); } } else { Resolve(Address, out _publicAddress); } EventSink.ServerList += EventSink_ServerList; } private static void EventSink_ServerList(ServerListEventArgs e) { try { var ns = e.State; var ipep = (IPEndPoint)ns.Connection?.LocalEndPoint; if (ipep == null) { return; } var localAddress = ipep.Address; var localPort = ipep.Port; if (IsPrivateNetwork(localAddress)) { ipep = (IPEndPoint)ns.Connection.RemoteEndPoint; if (ipep == null || !IsPrivateNetwork(ipep.Address) && _publicAddress != null) { localAddress = _publicAddress; } } e.AddServer(ServerName, new IPEndPoint(localAddress, localPort)); } catch (Exception er) { logger.Warning(er, "Unhandled exception at server list"); e.Rejected = true; } } private static void AutoDetection() { if (!HasPublicIPAddress()) { _publicAddress = FindPublicAddress(); if (_publicAddress != null) { logger.Information("Auto-detected public IP address ({IPAddress})", _publicAddress); } else { logger.Error("Could not auto-detect public IP address. Users will not be able to connect!"); } } } private static void Resolve(string addr, out IPAddress outValue) { if (IPAddress.TryParse(addr, out outValue)) { return; } try { var iphe = Dns.GetHostEntry(addr); if (iphe.AddressList.Length > 0) { outValue = iphe.AddressList[^1]; } } catch { // ignored } } private static bool HasPublicIPAddress() { foreach (var adapter in NetworkInterface.GetAllNetworkInterfaces()) { foreach (var unicast in adapter.GetIPProperties().UnicastAddresses) { var ip = unicast.Address; if (!IPAddress.IsLoopback(ip) && ip.AddressFamily != AddressFamily.InterNetworkV6 && !IsPrivateNetwork(ip)) { return true; } } } return false; } // 10.0.0.0/8 // 172.16.0.0/12 // 192.168.0.0/16 // 169.254.0.0/16 // 100.64.0.0/10 RFC 6598 private static bool IsPrivateNetwork(IPAddress ip) => ip.AddressFamily != AddressFamily.InterNetworkV6 && (Utility.IPMatch("192.168.*", ip) || Utility.IPMatch("10.*", ip) || Utility.IPMatch("172.16-31.*", ip) || Utility.IPMatch("169.254.*", ip) || Utility.IPMatch("100.64-127.*", ip)); private const string _ipifyUrl = "https://api.ipify.org"; private static IPAddress FindPublicAddress() { const int count = 3; for (var i = 0; i < count; i++) { try { // This isn't called often so we don't need to optimize using HttpClient hc = new HttpClient(); hc.Timeout = TimeSpan.FromSeconds(1); // Only wait 1 second var ipAddress = hc.GetStringAsync(_ipifyUrl).Result; return IPAddress.Parse(ipAddress); } catch (Exception e) { logger.Error(e, "Failed to get public IP address."); } } logger.Warning("Attempted to get a public IP address {Count} times from {RemoteIPService} and failed.", count, _ipifyUrl); return null; } } }