using System; using Server; using Server.Items; using Server.Mobiles; using Server.Network; using Server.Accounting; namespace Server.Misc { public class CharacterCreation { public static void Initialize() { // Register our event handler EventSink.CharacterCreated += new CharacterCreatedEventHandler( EventSink_CharacterCreated ); } private static void AddBackpack( Mobile m ) { Container pack = m.Backpack; if ( pack == null ) { pack = new Backpack(); pack.Movable = false; m.AddItem( pack ); } PackItem( new RedBook( "a book", m.Name, 20, true ) ); PackItem( new Gold( 1000 ) ); // Starting gold can be customized here PackItem( new Dagger() ); PackItem( new Candle() ); } private static Item MakeNewbie( Item item ) { if ( !Core.AOS ) item.LootType = LootType.Newbied; return item; } private static void PlaceItemIn( Container parent, int x, int y, Item item ) { parent.AddItem( item ); item.Location = new Point3D( x, y, 0 ); } private static Item MakePotionKeg( PotionEffect type, int hue ) { PotionKeg keg = new PotionKeg(); keg.Held = 100; keg.Type = type; keg.Hue = hue; return MakeNewbie( keg ); } private static void FillBankAOS( Mobile m ) { BankBox bank = m.BankBox; if ( bank == null ) return; // The new AOS bankboxes don't have powerscrolls, they are automatically 'applied': for ( int i = 0; i < PowerScroll.Skills.Length; ++i ) m.Skills[PowerScroll.Skills[ i ]].Cap = 120.0; m.StatCap = 250; Container cont; // Begin box of money cont = new WoodenBox(); cont.ItemID = 0xE7D; cont.Hue = 0x489; PlaceItemIn( cont, 16, 51, new BankCheck( 500000 ) ); PlaceItemIn( cont, 28, 51, new BankCheck( 250000 ) ); PlaceItemIn( cont, 40, 51, new BankCheck( 100000 ) ); PlaceItemIn( cont, 52, 51, new BankCheck( 100000 ) ); PlaceItemIn( cont, 64, 51, new BankCheck( 50000 ) ); PlaceItemIn( cont, 16, 115, new Factions.Silver( 9000 ) ); PlaceItemIn( cont, 34, 115, new Gold( 60000 ) ); PlaceItemIn( bank, 18, 169, cont ); // End box of money // Begin bag of potion kegs cont = new Backpack(); cont.Name = "Various Potion Kegs"; PlaceItemIn( cont, 45, 149, MakePotionKeg( PotionEffect.CureGreater, 0x2D ) ); PlaceItemIn( cont, 69, 149, MakePotionKeg( PotionEffect.HealGreater, 0x499 ) ); PlaceItemIn( cont, 93, 149, MakePotionKeg( PotionEffect.PoisonDeadly, 0x46 ) ); PlaceItemIn( cont, 117, 149, MakePotionKeg( PotionEffect.RefreshTotal, 0x21 ) ); PlaceItemIn( cont, 141, 149, MakePotionKeg( PotionEffect.ExplosionGreater, 0x74 ) ); PlaceItemIn( cont, 93, 82, new Bottle( 1000 ) ); PlaceItemIn( bank, 53, 169, cont ); // End bag of potion kegs // Begin bag of tools cont = new Bag(); cont.Name = "Tool Bag"; PlaceItemIn( cont, 30, 35, new TinkerTools( 1000 ) ); PlaceItemIn( cont, 60, 35, new HousePlacementTool() ); PlaceItemIn( cont, 90, 35, new DovetailSaw( 1000 ) ); PlaceItemIn( cont, 30, 68, new Scissors() ); PlaceItemIn( cont, 45, 68, new MortarPestle( 1000 ) ); PlaceItemIn( cont, 75, 68, new ScribesPen( 1000 ) ); PlaceItemIn( cont, 90, 68, new SmithHammer( 1000 ) ); PlaceItemIn( cont, 30, 118, new TwoHandedAxe() ); PlaceItemIn( cont, 60, 118, new FletcherTools( 1000 ) ); PlaceItemIn( cont, 90, 118, new SewingKit( 1000 ) ); PlaceItemIn( cont, 36, 51, new RunicHammer( CraftResource.DullCopper, 1000 ) ); PlaceItemIn( cont, 42, 51, new RunicHammer( CraftResource.ShadowIron, 1000 ) ); PlaceItemIn( cont, 48, 51, new RunicHammer( CraftResource.Copper, 1000 ) ); PlaceItemIn( cont, 54, 51, new RunicHammer( CraftResource.Bronze, 1000 ) ); PlaceItemIn( cont, 61, 51, new RunicHammer( CraftResource.Gold, 1000 ) ); PlaceItemIn( cont, 67, 51, new RunicHammer( CraftResource.Agapite, 1000 ) ); PlaceItemIn( cont, 73, 51, new RunicHammer( CraftResource.Verite, 1000 ) ); PlaceItemIn( cont, 79, 51, new RunicHammer( CraftResource.Valorite, 1000 ) ); PlaceItemIn( cont, 36, 55, new RunicSewingKit( CraftResource.SpinedLeather, 1000 ) ); PlaceItemIn( cont, 42, 55, new RunicSewingKit( CraftResource.HornedLeather, 1000 ) ); PlaceItemIn( cont, 48, 55, new RunicSewingKit( CraftResource.BarbedLeather, 1000 ) ); PlaceItemIn( bank, 118, 169, cont ); // End bag of tools // Begin bag of archery ammo cont = new Bag(); cont.Name = "Bag Of Archery Ammo"; PlaceItemIn( cont, 48, 76, new Arrow( 5000 ) ); PlaceItemIn( cont, 72, 76, new Bolt( 5000 ) ); PlaceItemIn( bank, 118, 124, cont ); // End bag of archery ammo // Begin bag of treasure maps cont = new Bag(); cont.Name = "Bag Of Treasure Maps"; PlaceItemIn( cont, 30, 35, new TreasureMap( 1, Map.Trammel ) ); PlaceItemIn( cont, 45, 35, new TreasureMap( 2, Map.Trammel ) ); PlaceItemIn( cont, 60, 35, new TreasureMap( 3, Map.Trammel ) ); PlaceItemIn( cont, 75, 35, new TreasureMap( 4, Map.Trammel ) ); PlaceItemIn( cont, 90, 35, new TreasureMap( 5, Map.Trammel ) ); PlaceItemIn( cont, 90, 35, new TreasureMap( 6, Map.Trammel ) ); PlaceItemIn( cont, 30, 50, new TreasureMap( 1, Map.Trammel ) ); PlaceItemIn( cont, 45, 50, new TreasureMap( 2, Map.Trammel ) ); PlaceItemIn( cont, 60, 50, new TreasureMap( 3, Map.Trammel ) ); PlaceItemIn( cont, 75, 50, new TreasureMap( 4, Map.Trammel ) ); PlaceItemIn( cont, 90, 50, new TreasureMap( 5, Map.Trammel ) ); PlaceItemIn( cont, 90, 50, new TreasureMap( 6, Map.Trammel ) ); PlaceItemIn( cont, 55, 100, new Lockpick( 30 ) ); PlaceItemIn( cont, 60, 100, new Pickaxe() ); PlaceItemIn( bank, 98, 124, cont ); // End bag of treasure maps // Begin bag of raw materials cont = new Bag(); cont.Hue = 0x835; cont.Name = "Raw Materials Bag"; PlaceItemIn( cont, 92, 60, new BarbedLeather( 5000 ) ); PlaceItemIn( cont, 92, 68, new HornedLeather( 5000 ) ); PlaceItemIn( cont, 92, 76, new SpinedLeather( 5000 ) ); PlaceItemIn( cont, 92, 84, new Leather( 5000 ) ); PlaceItemIn( cont, 30, 118, new Cloth( 5000 ) ); PlaceItemIn( cont, 30, 84, new Board( 5000 ) ); PlaceItemIn( cont, 57, 80, new BlankScroll( 500 ) ); PlaceItemIn( cont, 30, 35, new DullCopperIngot( 5000 ) ); PlaceItemIn( cont, 37, 35, new ShadowIronIngot( 5000 ) ); PlaceItemIn( cont, 44, 35, new CopperIngot( 5000 ) ); PlaceItemIn( cont, 51, 35, new BronzeIngot( 5000 ) ); PlaceItemIn( cont, 58, 35, new GoldIngot( 5000 ) ); PlaceItemIn( cont, 65, 35, new AgapiteIngot( 5000 ) ); PlaceItemIn( cont, 72, 35, new VeriteIngot( 5000 ) ); PlaceItemIn( cont, 79, 35, new ValoriteIngot( 5000 ) ); PlaceItemIn( cont, 86, 35, new IronIngot( 5000 ) ); PlaceItemIn( cont, 30, 59, new RedScales( 5000 ) ); PlaceItemIn( cont, 36, 59, new YellowScales( 5000 ) ); PlaceItemIn( cont, 42, 59, new BlackScales( 5000 ) ); PlaceItemIn( cont, 48, 59, new GreenScales( 5000 ) ); PlaceItemIn( cont, 54, 59, new WhiteScales( 5000 ) ); PlaceItemIn( cont, 60, 59, new BlueScales( 5000 ) ); PlaceItemIn( bank, 98, 169, cont ); // End bag of raw materials // Begin bag of spell casting stuff cont = new Backpack(); cont.Hue = 0x480; cont.Name = "Spell Casting Stuff"; PlaceItemIn( cont, 45, 105, new Spellbook( UInt64.MaxValue ) ); PlaceItemIn( cont, 65, 105, new NecromancerSpellbook( (UInt64)0xFFFF ) ); PlaceItemIn( cont, 85, 105, new BookOfChivalry( (UInt64)0x3FF ) ); PlaceItemIn( cont, 105, 105, new BookOfBushido() ); //Default ctor = full PlaceItemIn( cont, 125, 105, new BookOfNinjitsu() ); //Default ctor = full Runebook runebook = new Runebook( 10 ); runebook.CurCharges = runebook.MaxCharges; PlaceItemIn( cont, 145, 105, runebook ); Item toHue = new BagOfReagents( 150 ); toHue.Hue = 0x2D; PlaceItemIn( cont, 45, 150, toHue ); toHue = new BagOfNecroReagents( 150 ); toHue.Hue = 0x488; PlaceItemIn( cont, 65, 150, toHue ); PlaceItemIn( cont, 140, 150, new BagOfAllReagents( 500 ) ); for ( int i = 0; i < 9; ++i ) PlaceItemIn( cont, 45 + (i * 10), 75, new RecallRune() ); PlaceItemIn( cont, 141, 74, new FireHorn() ); PlaceItemIn( bank, 78, 169, cont ); // End bag of spell casting stuff // Begin bag of ethereals cont = new Backpack(); cont.Hue = 0x490; cont.Name = "Bag Of Ethy's!"; PlaceItemIn( cont, 45, 66, new EtherealHorse() ); PlaceItemIn( cont, 69, 82, new EtherealOstard() ); PlaceItemIn( cont, 93, 99, new EtherealLlama() ); PlaceItemIn( cont, 117, 115, new EtherealKirin() ); PlaceItemIn( cont, 45, 132, new EtherealUnicorn() ); PlaceItemIn( cont, 69, 66, new EtherealRidgeback() ); PlaceItemIn( cont, 93, 82, new EtherealSwampDragon() ); PlaceItemIn( cont, 117, 99, new EtherealBeetle() ); PlaceItemIn( bank, 38, 124, cont ); // End bag of ethereals // Begin first bag of artifacts cont = new Backpack(); cont.Hue = 0x48F; cont.Name = "Bag of Artifacts"; PlaceItemIn( cont, 45, 66, new TitansHammer() ); PlaceItemIn( cont, 69, 82, new InquisitorsResolution() ); PlaceItemIn( cont, 93, 99, new BladeOfTheRighteous() ); PlaceItemIn( cont, 117, 115, new ZyronicClaw() ); PlaceItemIn( bank, 58, 124, cont ); // End first bag of artifacts // Begin second bag of artifacts cont = new Backpack(); cont.Hue = 0x48F; cont.Name = "Bag of Artifacts"; PlaceItemIn( cont, 45, 66, new GauntletsOfNobility() ); PlaceItemIn( cont, 69, 82, new MidnightBracers() ); PlaceItemIn( cont, 93, 99, new VoiceOfTheFallenKing() ); PlaceItemIn( cont, 117, 115, new OrnateCrownOfTheHarrower() ); PlaceItemIn( cont, 45, 132, new HelmOfInsight() ); PlaceItemIn( cont, 69, 66, new HolyKnightsBreastplate() ); PlaceItemIn( cont, 93, 82, new ArmorOfFortune() ); PlaceItemIn( cont, 117, 99, new TunicOfFire() ); PlaceItemIn( cont, 45, 115, new LeggingsOfBane() ); PlaceItemIn( cont, 69, 132, new ArcaneShield() ); PlaceItemIn( cont, 93, 66, new Aegis() ); PlaceItemIn( cont, 117, 82, new RingOfTheVile() ); PlaceItemIn( cont, 45, 99, new BraceletOfHealth() ); PlaceItemIn( cont, 69, 115, new RingOfTheElements() ); PlaceItemIn( cont, 93, 132, new OrnamentOfTheMagician() ); PlaceItemIn( cont, 117, 66, new DivineCountenance() ); PlaceItemIn( cont, 45, 82, new JackalsCollar() ); PlaceItemIn( cont, 69, 99, new HuntersHeaddress() ); PlaceItemIn( cont, 93, 115, new HatOfTheMagi() ); PlaceItemIn( cont, 117, 132, new ShadowDancerLeggings() ); PlaceItemIn( cont, 45, 66, new SpiritOfTheTotem() ); PlaceItemIn( cont, 69, 82, new BladeOfInsanity() ); PlaceItemIn( cont, 93, 99, new AxeOfTheHeavens() ); PlaceItemIn( cont, 117, 115, new TheBeserkersMaul() ); PlaceItemIn( cont, 45, 132, new Frostbringer() ); PlaceItemIn( cont, 69, 66, new BreathOfTheDead() ); PlaceItemIn( cont, 93, 82, new TheDragonSlayer() ); PlaceItemIn( cont, 117, 99, new BoneCrusher() ); PlaceItemIn( cont, 45, 115, new StaffOfTheMagi() ); PlaceItemIn( cont, 69, 132, new SerpentsFang() ); PlaceItemIn( cont, 93, 66, new LegacyOfTheDreadLord() ); PlaceItemIn( cont, 117, 82, new TheTaskmaster() ); PlaceItemIn( cont, 45, 99, new TheDryadBow() ); PlaceItemIn( bank, 78, 124, cont ); // End second bag of artifacts // Begin bag of minor artifacts cont = new Backpack(); cont.Hue = 0x48F; cont.Name = "Bag of Minor Artifacts"; PlaceItemIn( cont, 45, 66, new LunaLance() ); PlaceItemIn( cont, 69, 82, new VioletCourage() ); PlaceItemIn( cont, 93, 99, new CavortingClub() ); PlaceItemIn( cont, 117, 115, new CaptainQuacklebushsCutlass() ); PlaceItemIn( cont, 45, 132, new NightsKiss() ); PlaceItemIn( cont, 69, 66, new ShipModelOfTheHMSCape() ); PlaceItemIn( cont, 93, 82, new AdmiralsHeartyRum() ); PlaceItemIn( cont, 117, 99, new CandelabraOfSouls() ); PlaceItemIn( cont, 45, 115, new IolosLute() ); PlaceItemIn( cont, 69, 132, new GwennosHarp() ); PlaceItemIn( cont, 93, 66, new ArcticDeathDealer() ); PlaceItemIn( cont, 117, 82, new EnchantedTitanLegBone() ); PlaceItemIn( cont, 45, 99, new NoxRangersHeavyCrossbow() ); PlaceItemIn( cont, 69, 115, new BlazeOfDeath() ); PlaceItemIn( cont, 93, 132, new DreadPirateHat() ); PlaceItemIn( cont, 117, 66, new BurglarsBandana() ); PlaceItemIn( cont, 45, 82, new GoldBricks() ); PlaceItemIn( cont, 69, 99, new AlchemistsBauble() ); PlaceItemIn( cont, 93, 115, new PhillipsWoodenSteed() ); PlaceItemIn( cont, 117, 132, new PolarBearMask() ); PlaceItemIn( cont, 45, 66, new BowOfTheJukaKing() ); PlaceItemIn( cont, 69, 82, new GlovesOfThePugilist() ); PlaceItemIn( cont, 93, 99, new OrcishVisage() ); PlaceItemIn( cont, 117, 115, new StaffOfPower() ); PlaceItemIn( cont, 45, 132, new ShieldOfInvulnerability() ); PlaceItemIn( cont, 69, 66, new HeartOfTheLion() ); PlaceItemIn( cont, 93, 82, new ColdBlood() ); PlaceItemIn( cont, 117, 99, new GhostShipAnchor() ); PlaceItemIn( cont, 45, 115, new SeahorseStatuette() ); PlaceItemIn( cont, 69, 132, new WrathOfTheDryad() ); PlaceItemIn( cont, 93, 66, new PixieSwatter() ); for( int i = 0; i < 10; i++ ) PlaceItemIn( cont, 117, 128, new MessageInABottle( Utility.RandomBool() ? Map.Trammel : Map.Felucca, 4 ) ); PlaceItemIn( bank, 18, 124, cont ); if( TreasuresOfTokuno.Enabled ) { cont = new Bag(); cont.Hue = 0x501; cont.Name = "Tokuno Minor Artifacts"; PlaceItemIn( cont, 42, 70, new Exiler() ); PlaceItemIn( cont, 38, 53, new HanzosBow() ); PlaceItemIn( cont, 45, 40, new TheDestroyer() ); PlaceItemIn( cont, 92, 80, new DragonNunchaku() ); PlaceItemIn( cont, 42, 56, new PeasantsBokuto() ); PlaceItemIn( cont, 44, 71, new TomeOfEnlightenment() ); //PlaceItemIn( cont, 35, 35, new ChestOfHeirlooms() ); //Chest of Heirlooms PlaceItemIn( cont, 29, 0, new HonorableSwords() ); PlaceItemIn( cont, 49, 85, new AncientUrn() ); PlaceItemIn( cont, 51, 58, new FluteOfRenewal() ); PlaceItemIn( cont, 70, 51, new PigmentsOfTokuno() ); PlaceItemIn( cont, 40, 79, new AncientSamuraiDo() ); PlaceItemIn( cont, 51, 61, new LegsOfStability() ); PlaceItemIn( cont, 88, 78, new GlovesOfTheSun() ); PlaceItemIn( cont, 55, 62, new AncientFarmersKasa() ); PlaceItemIn( cont, 55, 83, new ArmsOfTacticalExcellence() ); PlaceItemIn( cont, 50, 85, new DaimyosHelm() ); PlaceItemIn( cont, 52, 78, new BlackLotusHood() ); PlaceItemIn( cont, 52, 79, new DemonForks() ); PlaceItemIn( cont, 33, 49, new PilferedDancerFans() ); PlaceItemIn( bank, 58, 124, cont ); } if( Core.SE ) //This bag came only after SE. { cont = new Bag(); cont.Name = "Bag of Bows"; PlaceItemIn( cont, 31, 84, new Bow() ); PlaceItemIn( cont, 78, 74, new CompositeBow() ); PlaceItemIn( cont, 53, 71, new Crossbow() ); PlaceItemIn( cont, 56, 39, new HeavyCrossbow() ); PlaceItemIn( cont, 82, 72, new RepeatingCrossbow() ); PlaceItemIn( cont, 49, 45, new Yumi() ); for( int i = 0; i < cont.Items.Count; i++ ) { BaseRanged bow = cont.Items[i] as BaseRanged; if( bow != null ) { bow.Attributes.WeaponSpeed = 35; bow.Attributes.WeaponDamage = 35; } } PlaceItemIn( bank, 108, 135, cont ); } } private static void FillBankbox( Mobile m ) { if ( Core.AOS ) { FillBankAOS( m ); return; } BankBox bank = m.BankBox; if ( bank != null ) { bank.DropItem( new BankCheck( 1000000 ) ); // Full spellbook Spellbook book = new Spellbook(); book.Content = ulong.MaxValue; bank.DropItem( book ); Bag bag = new Bag(); for ( int i = 0; i < 5; ++i ) bag.DropItem( new Moonstone( MoonstoneType.Felucca ) ); // Felucca moonstones bank.DropItem( bag ); bag = new Bag(); for ( int i = 0; i < 5; ++i ) bag.DropItem( new Moonstone( MoonstoneType.Trammel ) ); // Trammel moonstones bank.DropItem( bag ); // Treasure maps bank.DropItem( new TreasureMap( 1, Map.Trammel ) ); bank.DropItem( new TreasureMap( 2, Map.Trammel ) ); bank.DropItem( new TreasureMap( 3, Map.Trammel ) ); bank.DropItem( new TreasureMap( 4, Map.Trammel ) ); bank.DropItem( new TreasureMap( 5, Map.Trammel ) ); // Bag containing 50 of each reagent bank.DropItem( new BagOfReagents( 50 ) ); // Craft tools bank.DropItem( MakeNewbie( new Scissors() ) ); bank.DropItem( MakeNewbie( new SewingKit( 1000 ) ) ); bank.DropItem( MakeNewbie( new SmithHammer( 1000 ) ) ); bank.DropItem( MakeNewbie( new FletcherTools( 1000 ) ) ); bank.DropItem( MakeNewbie( new DovetailSaw( 1000 ) ) ); bank.DropItem( MakeNewbie( new MortarPestle( 1000 ) ) ); bank.DropItem( MakeNewbie( new ScribesPen( 1000 ) ) ); bank.DropItem( MakeNewbie( new TinkerTools( 1000 ) ) ); // A few dye tubs bank.DropItem( new Dyes() ); bank.DropItem( new DyeTub() ); bank.DropItem( new DyeTub() ); bank.DropItem( new BlackDyeTub() ); DyeTub darkRedTub = new DyeTub(); darkRedTub.DyedHue = 0x485; darkRedTub.Redyable = false; bank.DropItem( darkRedTub ); // Some food bank.DropItem( MakeNewbie( new Apple( 1000 ) ) ); // Resources bank.DropItem( MakeNewbie( new Feather( 1000 ) ) ); bank.DropItem( MakeNewbie( new BoltOfCloth( 1000 ) ) ); bank.DropItem( MakeNewbie( new BlankScroll( 1000 ) ) ); bank.DropItem( MakeNewbie( new Hides( 1000 ) ) ); bank.DropItem( MakeNewbie( new Bandage( 1000 ) ) ); bank.DropItem( MakeNewbie( new Bottle( 1000 ) ) ); bank.DropItem( MakeNewbie( new Log( 1000 ) ) ); bank.DropItem( MakeNewbie( new IronIngot( 5000 ) ) ); bank.DropItem( MakeNewbie( new DullCopperIngot( 5000 ) ) ); bank.DropItem( MakeNewbie( new ShadowIronIngot( 5000 ) ) ); bank.DropItem( MakeNewbie( new CopperIngot( 5000 ) ) ); bank.DropItem( MakeNewbie( new BronzeIngot( 5000 ) ) ); bank.DropItem( MakeNewbie( new GoldIngot( 5000 ) ) ); bank.DropItem( MakeNewbie( new AgapiteIngot( 5000 ) ) ); bank.DropItem( MakeNewbie( new VeriteIngot( 5000 ) ) ); bank.DropItem( MakeNewbie( new ValoriteIngot( 5000 ) ) ); // Reagents bank.DropItem( MakeNewbie( new BlackPearl( 1000 ) ) ); bank.DropItem( MakeNewbie( new Bloodmoss( 1000 ) ) ); bank.DropItem( MakeNewbie( new Garlic( 1000 ) ) ); bank.DropItem( MakeNewbie( new Ginseng( 1000 ) ) ); bank.DropItem( MakeNewbie( new MandrakeRoot( 1000 ) ) ); bank.DropItem( MakeNewbie( new Nightshade( 1000 ) ) ); bank.DropItem( MakeNewbie( new SulfurousAsh( 1000 ) ) ); bank.DropItem( MakeNewbie( new SpidersSilk( 1000 ) ) ); // Some extra starting gold bank.DropItem( MakeNewbie( new Gold( 9000 ) ) ); // 5 blank recall runes for ( int i = 0; i < 5; ++i ) bank.DropItem( MakeNewbie( new RecallRune() ) ); AddPowerScrolls( bank ); } } private static void AddPowerScrolls( BankBox bank ) { Bag bag = new Bag(); for ( int i = 0; i < PowerScroll.Skills.Length; ++i ) bag.DropItem( new PowerScroll( PowerScroll.Skills[i], 120.0 ) ); bag.DropItem( new StatCapScroll( 250 ) ); bank.DropItem( bag ); } private static void AddShirt( Mobile m, int shirtHue ) { int hue = Utility.ClipDyedHue( shirtHue & 0x3FFF ); if ( m.Race == Race.Elf ) { EquipItem( new ElvenShirt( hue ), true ); } else { switch ( Utility.Random( 3 ) ) { case 0: EquipItem( new Shirt( hue ), true ); break; case 1: EquipItem( new FancyShirt( hue ), true ); break; case 2: EquipItem( new Doublet( hue ), true ); break; } } } private static void AddPants( Mobile m, int pantsHue ) { int hue = Utility.ClipDyedHue( pantsHue & 0x3FFF ); if ( m.Race == Race.Elf ) { EquipItem( new ElvenPants( hue ), true ); } else { if ( m.Female ) { switch ( Utility.Random( 2 ) ) { case 0: EquipItem( new Skirt( hue ), true ); break; case 1: EquipItem( new Kilt( hue ), true ); break; } } else { switch ( Utility.Random( 2 ) ) { case 0: EquipItem( new LongPants( hue ), true ); break; case 1: EquipItem( new ShortPants( hue ), true ); break; } } } } private static void AddShoes( Mobile m ) { if( m.Race == Race.Elf ) EquipItem( new ElvenBoots(), true ); else EquipItem( new Shoes( Utility.RandomYellowHue() ), true ); } private static Mobile CreateMobile( Account a ) { if ( a.Count >= a.Limit ) return null; for ( int i = 0; i < a.Length; ++i ) { if ( a[i] == null ) return (a[i] = new PlayerMobile()); } return null; } private static void EventSink_CharacterCreated( CharacterCreatedEventArgs args ) { if ( !VerifyProfession( args.Profession ) ) args.Profession = 0; Mobile newChar = CreateMobile( args.Account as Account ); if ( newChar == null ) { Console.WriteLine( "Login: {0}: Character creation failed, account full", args.State ); return; } args.Mobile = newChar; m_Mobile = newChar; newChar.Player = true; newChar.AccessLevel = args.Account.AccessLevel; newChar.Female = args.Female; //newChar.Body = newChar.Female ? 0x191 : 0x190; if( Core.Expansion >= args.Race.RequiredExpasnion ) newChar.Race = args.Race; //Sets body else newChar.Race = Race.DefaultRace; //newChar.Hue = Utility.ClipSkinHue( args.Hue & 0x3FFF ) | 0x8000; newChar.Hue = newChar.Race.ClipSkinHue( args.Hue & 0x3FFF ) | 0x8000; newChar.Hunger = 20; bool young = false; if ( newChar is PlayerMobile ) { PlayerMobile pm = (PlayerMobile) newChar; pm.Profession = args.Profession; if ( pm.AccessLevel == AccessLevel.Player && ((Account)pm.Account).Young ) young = pm.Young = true; } SetName( newChar, args.Name ); AddBackpack( newChar ); SetStats( newChar, args.Str, args.Dex, args.Int ); SetSkills( newChar, args.Skills, args.Profession ); Race race = newChar.Race; if( race.ValidateHair( newChar, args.HairID ) ) { newChar.HairItemID = args.HairID; newChar.HairHue = race.ClipHairHue( args.HairHue & 0x3FFF ); } if( race.ValidateFacialHair( newChar, args.BeardID ) ) { newChar.FacialHairItemID = args.BeardID; newChar.FacialHairHue = race.ClipHairHue( args.BeardHue & 0x3FFF ); } if ( args.Profession <= 3 ) { AddShirt( newChar, args.ShirtHue ); AddPants( newChar, args.PantsHue ); AddShoes( newChar ); } if( TestCenter.Enabled ) FillBankbox( newChar ); if ( young && newChar.BankBox != null ) { NewPlayerTicket ticket = new NewPlayerTicket(); ticket.Owner = newChar; newChar.BankBox.DropItem( ticket ); } CityInfo city = GetStartLocation( args, young ); //CityInfo city = new CityInfo( "Britain", "Sweet Dreams Inn", 1496, 1628, 10, Map.Felucca ); newChar.MoveToWorld( city.Location, city.Map ); Console.WriteLine( "Login: {0}: New character being created (account={1})", args.State, args.Account.Username ); Console.WriteLine( " - Character: {0} (serial={1})", newChar.Name, newChar.Serial ); Console.WriteLine( " - Started: {0} {1} in {2}", city.City, city.Location, city.Map.ToString() ); new WelcomeTimer( newChar ).Start(); } public static bool VerifyProfession( int profession ) { if ( profession < 0 ) return false; else if ( profession < 4 ) return true; else if ( Core.AOS && profession < 6 ) return true; else if ( Core.SE && profession < 8 ) return true; else return false; } private class BadStartMessage : Timer { Mobile m_Mobile; int m_Message; public BadStartMessage( Mobile m, int message ) : base( TimeSpan.FromSeconds ( 3.5 ) ) { m_Mobile = m; m_Message = message; this.Start(); } protected override void OnTick() { m_Mobile.SendLocalizedMessage( m_Message ); } } private static CityInfo GetStartLocation( CharacterCreatedEventArgs args, bool isYoung ) { bool useHaven = isYoung; int flags = args.State == null ? 0 : args.State.Flags; Mobile m = args.Mobile; switch ( args.Profession ) { case 4: //Necro { if ( (flags & 0x8) != 0 ) { return new CityInfo( "Umbra", "Mardoth's Tower", 2114, 1301, -50, Map.Malas ); } else { useHaven = true; new BadStartMessage( m, 1062205 ); /* * Unfortunately you are playing on a *NON-Age-Of-Shadows* game * installation and cannot be transported to Malas. * You will not be able to take your new player quest in Malas * without an AOS client. You are now being taken to the city of * Haven on the Trammel facet. * */ } break; } case 5: //Paladin { return new CityInfo( "Haven", "Uzeraan's Mansion", 3578, 2589, 0, Map.Trammel ); } case 6: //Samurai { if ( (flags & 0x10) != 0 ) { return new CityInfo( "Samurai DE", "Haoti's Grounds", 368, 780, -1, Map.Malas ); } else { useHaven = true; new BadStartMessage( m, 1063487 ); /* * Unfortunately you are playing on a *NON-Samurai-Empire* game * installation and cannot be transported to Tokuno. * You will not be able to take your new player quest in Tokuno * without an SE client. You are now being taken to the city of * Haven on the Trammel facet. * */ } break; } case 7: //Ninja { if ( (flags & 0x10) != 0 ) { return new CityInfo( "Ninja DE", "Enimo's Residence", 414, 823, -1, Map.Malas ); } else { useHaven = true; new BadStartMessage( m, 1063487 ); /* * Unfortunately you are playing on a *NON-Samurai-Empire* game * installation and cannot be transported to Tokuno. * You will not be able to take your new player quest in Tokuno * without an SE client. You are now being taken to the city of * Haven on the Trammel facet. * */ } break; } } if( useHaven ) return new CityInfo( "Haven", "Uzeraan's Mansion", 3582, 2587, 0, Map.Trammel ); else return args.City; } private static void FixStats( ref int str, ref int dex, ref int intel ) { int vStr = str - 10; int vDex = dex - 10; int vInt = intel - 10; if ( vStr < 0 ) vStr = 0; if ( vDex < 0 ) vDex = 0; if ( vInt < 0 ) vInt = 0; int total = vStr + vDex + vInt; if ( total == 0 || total == 50 ) return; double scalar = 50 / (double)total; vStr = (int)(vStr * scalar); vDex = (int)(vDex * scalar); vInt = (int)(vInt * scalar); FixStat( ref vStr, (vStr + vDex + vInt) - 50 ); FixStat( ref vDex, (vStr + vDex + vInt) - 50 ); FixStat( ref vInt, (vStr + vDex + vInt) - 50 ); str = vStr + 10; dex = vDex + 10; intel = vInt + 10; } private static void FixStat( ref int stat, int diff ) { stat += diff; if ( stat < 0 ) stat = 0; else if ( stat > 50 ) stat = 50; } private static void SetStats( Mobile m, int str, int dex, int intel ) { FixStats( ref str, ref dex, ref intel ); if ( str < 10 || str > 60 || dex < 10 || dex > 60 || intel < 10 || intel > 60 || (str + dex + intel) != 80 ) { str = 10; dex = 10; intel = 10; } m.InitStats( str, dex, intel ); } private static void SetName( Mobile m, string name ) { name = name.Trim(); if ( !NameVerification.Validate( name, 2, 16, true, true, true, 1, NameVerification.SpaceDashPeriodQuote ) ) name = "Generic Player"; m.Name = name; } private static bool ValidSkills( SkillNameValue[] skills ) { int total = 0; for ( int i = 0; i < skills.Length; ++i ) { if ( skills[i].Value < 0 || skills[i].Value > 50 ) return false; total += skills[i].Value; for ( int j = i + 1; j < skills.Length; ++j ) { if ( skills[j].Value > 0 && skills[j].Name == skills[i].Name ) return false; } } return ( total == 100 ); } private static Mobile m_Mobile; private static void SetSkills( Mobile m, SkillNameValue[] skills, int prof ) { switch ( prof ) { case 1: // Warrior { skills = new SkillNameValue[] { new SkillNameValue( SkillName.Anatomy, 30 ), new SkillNameValue( SkillName.Healing, 45 ), new SkillNameValue( SkillName.Swords, 35 ), new SkillNameValue( SkillName.Tactics, 50 ) }; break; } case 2: // Magician { skills = new SkillNameValue[] { new SkillNameValue( SkillName.EvalInt, 30 ), new SkillNameValue( SkillName.Wrestling, 30 ), new SkillNameValue( SkillName.Magery, 50 ), new SkillNameValue( SkillName.Meditation, 50 ) }; break; } case 3: // Blacksmith { skills = new SkillNameValue[] { new SkillNameValue( SkillName.Mining, 30 ), new SkillNameValue( SkillName.ArmsLore, 30 ), new SkillNameValue( SkillName.Blacksmith, 50 ), new SkillNameValue( SkillName.Tinkering, 50 ) }; break; } case 4: // Necromancer { skills = new SkillNameValue[] { new SkillNameValue( SkillName.Necromancy, 50 ), new SkillNameValue( SkillName.Focus, 30 ), new SkillNameValue( SkillName.SpiritSpeak, 30 ), new SkillNameValue( SkillName.Swords, 30 ), new SkillNameValue( SkillName.Tactics, 20 ) }; break; } case 5: // Paladin { skills = new SkillNameValue[] { new SkillNameValue( SkillName.Chivalry, 51 ), new SkillNameValue( SkillName.Swords, 49 ), new SkillNameValue( SkillName.Focus, 30 ), new SkillNameValue( SkillName.Tactics, 30 ) }; break; } case 6: //Samurai { skills = new SkillNameValue[] { new SkillNameValue( SkillName.Bushido, 50 ), new SkillNameValue( SkillName.Swords, 50 ), new SkillNameValue( SkillName.Anatomy, 30 ), new SkillNameValue( SkillName.Healing, 30 ) }; break; } case 7: //Ninja { skills = new SkillNameValue[] { new SkillNameValue( SkillName.Ninjitsu, 50 ), new SkillNameValue( SkillName.Hiding, 50 ), new SkillNameValue( SkillName.Fencing, 30 ), new SkillNameValue( SkillName.Stealth, 30 ) }; break; } default: { if ( !ValidSkills( skills ) ) return; break; } } bool addSkillItems = true; bool elf = (m.Race == Race.Elf); switch ( prof ) { case 1: // Warrior { if ( elf ) EquipItem( new LeafChest() ); else EquipItem( new LeatherChest() ); break; } case 4: // Necromancer { Container regs = new BagOfNecroReagents( 50 ); if ( !Core.AOS ) { foreach ( Item item in regs.Items ) item.LootType = LootType.Newbied; } PackItem( regs ); regs.LootType = LootType.Regular; EquipItem( new BoneHelm() ); if ( elf ) { EquipItem( new ElvenMachete() ); EquipItem( NecroHue( new LeafChest() ) ); EquipItem( NecroHue( new LeafArms() ) ); EquipItem( NecroHue( new LeafGloves() ) ); EquipItem( NecroHue( new LeafGorget() ) ); EquipItem( NecroHue( new LeafGorget() ) ); EquipItem( NecroHue( new ElvenPants() ) ); //TODO: Verify the pants EquipItem( new ElvenBoots() ); } else { EquipItem( new BoneHarvester() ); EquipItem( NecroHue( new LeatherChest() ) ); EquipItem( NecroHue( new LeatherArms() ) ); EquipItem( NecroHue( new LeatherGloves() ) ); EquipItem( NecroHue( new LeatherGorget() ) ); EquipItem( NecroHue( new LeatherLegs() ) ); EquipItem( NecroHue( new Skirt() ) ); EquipItem( new Sandals( 0x8FD ) ); } Spellbook book = new NecromancerSpellbook( (ulong)0x8981 ); // animate dead, evil omen, pain spike, summon familiar, wraith form PackItem( book ); book.LootType = LootType.Blessed; addSkillItems = false; break; } case 5: // Paladin { if ( elf ) { EquipItem( new ElvenMachete() ); EquipItem( new WingedHelm() ); EquipItem( new LeafGorget() ); EquipItem( new LeafArms() ); EquipItem( new LeafChest() ); EquipItem( new LeafLegs() ); EquipItem( new ElvenBoots() ); //Verify hue } else { EquipItem( new Broadsword() ); EquipItem( new Helmet() ); EquipItem( new PlateGorget() ); EquipItem( new RingmailArms() ); EquipItem( new RingmailChest() ); EquipItem( new RingmailLegs() ); EquipItem( new ThighBoots( 0x748 ) ); EquipItem( new Cloak( 0xCF ) ); EquipItem( new BodySash( 0xCF ) ); } Spellbook book = new BookOfChivalry( (ulong)0x3FF ); PackItem( book ); book.LootType = LootType.Blessed; break; } case 6: // Samurai { addSkillItems = false; EquipItem( new HakamaShita( 0x2C3 ) ); EquipItem( new Hakama( 0x2C3 ) ); EquipItem( new SamuraiTabi( 0x2C3 ) ); EquipItem( new TattsukeHakama( 0x22D ) ); EquipItem( new Bokuto() ); if ( elf ) EquipItem( new RavenHelm() ); else EquipItem( new LeatherJingasa() ); PackItem( new Scissors() ); PackItem( new Bandage( 50 ) ); Spellbook book = new BookOfBushido(); PackItem( book ); break; } case 7: // Ninja { addSkillItems = false; EquipItem( new Kasa() ); int[] hues = new int[] { 0x1A8, 0xEC, 0x99, 0x90, 0xB5, 0x336, 0x89 }; //TODO: Verify that's ALL the hues for that above. EquipItem( new TattsukeHakama( hues[Utility.Random(hues.Length)] ) ); EquipItem( new HakamaShita( 0x2C3 ) ); EquipItem( new NinjaTabi( 0x2C3 ) ); if ( elf ) EquipItem( new AssassinSpike() ); else EquipItem( new Tekagi() ); PackItem( new SmokeBomb() ); Spellbook book = new BookOfNinjitsu(); PackItem( book ); break; } } for ( int i = 0; i < skills.Length; ++i ) { SkillNameValue snv = skills[i]; if ( snv.Value > 0 && ( snv.Name != SkillName.Stealth || prof == 7 ) && snv.Name != SkillName.RemoveTrap && snv.Name != SkillName.Spellweaving ) { Skill skill = m.Skills[snv.Name]; if ( skill != null ) { skill.BaseFixedPoint = snv.Value * 10; if ( addSkillItems ) AddSkillItems( snv.Name, m ); } } } } private static void EquipItem( Item item ) { EquipItem( item, false ); } private static void EquipItem( Item item, bool mustEquip ) { if ( !Core.AOS ) item.LootType = LootType.Newbied; if ( m_Mobile != null && m_Mobile.EquipItem( item ) ) return; Container pack = m_Mobile.Backpack; if ( !mustEquip && pack != null ) pack.DropItem( item ); else item.Delete(); } private static void PackItem( Item item ) { if ( !Core.AOS ) item.LootType = LootType.Newbied; Container pack = m_Mobile.Backpack; if ( pack != null ) pack.DropItem( item ); else item.Delete(); } private static void PackInstrument() { switch ( Utility.Random( 6 ) ) { case 0: PackItem( new Drums() ); break; case 1: PackItem( new Harp() ); break; case 2: PackItem( new LapHarp() ); break; case 3: PackItem( new Lute() ); break; case 4: PackItem( new Tambourine() ); break; case 5: PackItem( new TambourineTassel() ); break; } } private static void PackScroll( int circle ) { switch ( Utility.Random( 8 ) * (circle * 8) ) { case 0: PackItem( new ClumsyScroll() ); break; case 1: PackItem( new CreateFoodScroll() ); break; case 2: PackItem( new FeeblemindScroll() ); break; case 3: PackItem( new HealScroll() ); break; case 4: PackItem( new MagicArrowScroll() ); break; case 5: PackItem( new NightSightScroll() ); break; case 6: PackItem( new ReactiveArmorScroll() ); break; case 7: PackItem( new WeakenScroll() ); break; case 8: PackItem( new AgilityScroll() ); break; case 9: PackItem( new CunningScroll() ); break; case 10: PackItem( new CureScroll() ); break; case 11: PackItem( new HarmScroll() ); break; case 12: PackItem( new MagicTrapScroll() ); break; case 13: PackItem( new MagicUnTrapScroll() ); break; case 14: PackItem( new ProtectionScroll() ); break; case 15: PackItem( new StrengthScroll() ); break; case 16: PackItem( new BlessScroll() ); break; case 17: PackItem( new FireballScroll() ); break; case 18: PackItem( new MagicLockScroll() ); break; case 19: PackItem( new PoisonScroll() ); break; case 20: PackItem( new TelekinisisScroll() ); break; case 21: PackItem( new TeleportScroll() ); break; case 22: PackItem( new UnlockScroll() ); break; case 23: PackItem( new WallOfStoneScroll() ); break; } } private static Item NecroHue( Item item ) { item.Hue = 0x2C3; return item; } private static void AddSkillItems( SkillName skill, Mobile m ) { bool elf = (m.Race == Race.Elf); switch ( skill ) { case SkillName.Alchemy: { PackItem( new Bottle( 4 ) ); PackItem( new MortarPestle() ); int hue = Utility.RandomPinkHue(); if ( elf ) { if ( m.Female ) EquipItem( new FemaleElvenRobe( hue ) ); else EquipItem( new MaleElvenRobe( hue ) ); } else { EquipItem( new Robe( Utility.RandomPinkHue() ) ); } break; } case SkillName.Anatomy: { PackItem( new Bandage( 3 ) ); int hue = Utility.RandomYellowHue(); if ( elf ) { if ( m.Female ) EquipItem( new FemaleElvenRobe( hue ) ); else EquipItem( new MaleElvenRobe( hue ) ); } else { EquipItem( new Robe( Utility.RandomPinkHue() ) ); } break; } case SkillName.AnimalLore: { int hue = Utility.RandomBlueHue(); if ( elf ) { EquipItem( new WildStaff() ); if ( m.Female ) EquipItem( new FemaleElvenRobe( hue ) ); else EquipItem( new MaleElvenRobe( hue ) ); } else { EquipItem( new ShepherdsCrook() ); EquipItem( new Robe( hue ) ); } break; } case SkillName.Archery: { PackItem( new Arrow( 25 ) ); if ( elf ) EquipItem( new ElvenCompositeLongbow() ); else EquipItem( new Bow() ); break; } case SkillName.ArmsLore: { if ( elf ) { switch ( Utility.Random( 3 ) ) { case 0: EquipItem( new Leafblade() ); break; case 1: EquipItem( new RuneBlade() ); break; case 2: EquipItem( new DiamondMace() ); break; } } else { switch ( Utility.Random( 3 ) ) { case 0: EquipItem( new Kryss() ); break; case 1: EquipItem( new Katana() ); break; case 2: EquipItem( new Club() ); break; } } break; } case SkillName.Begging: { if ( elf ) EquipItem( new WildStaff() ); else EquipItem( new GnarledStaff() ); break; } case SkillName.Blacksmith: { PackItem( new Tongs() ); PackItem( new Pickaxe() ); PackItem( new Pickaxe() ); PackItem( new IronIngot( 50 ) ); EquipItem( new HalfApron( Utility.RandomYellowHue() ) ); break; } case SkillName.Bushido: { EquipItem( new Hakama() ); EquipItem( new Kasa() ); EquipItem( new BookOfBushido() ); break; } case SkillName.Fletching: { PackItem( new Board( 14 ) ); PackItem( new Feather( 5 ) ); PackItem( new Shaft( 5 ) ); break; } case SkillName.Camping: { PackItem( new Bedroll() ); PackItem( new Kindling( 5 ) ); break; } case SkillName.Carpentry: { PackItem( new Board( 10 ) ); PackItem( new Saw() ); EquipItem( new HalfApron( Utility.RandomYellowHue() ) ); break; } case SkillName.Cartography: { PackItem( new BlankMap() ); PackItem( new BlankMap() ); PackItem( new BlankMap() ); PackItem( new BlankMap() ); PackItem( new Sextant() ); break; } case SkillName.Cooking: { PackItem( new Kindling( 2 ) ); PackItem( new RawLambLeg() ); PackItem( new RawChickenLeg() ); PackItem( new RawFishSteak() ); PackItem( new SackFlour() ); PackItem( new Pitcher( BeverageType.Water ) ); break; } case SkillName.DetectHidden: { EquipItem( new Cloak( 0x455 ) ); break; } case SkillName.Discordance: { PackInstrument(); break; } case SkillName.Fencing: { if ( elf ) EquipItem( new Leafblade() ); else EquipItem( new Kryss() ); break; } case SkillName.Fishing: { EquipItem( new FishingPole() ); int hue = Utility.RandomYellowHue(); if ( elf ) { Item i = new Circlet(); i.Hue = hue; EquipItem( i ); } else { EquipItem( new FloppyHat( Utility.RandomYellowHue() ) ); } break; } case SkillName.Healing: { PackItem( new Bandage( 50 ) ); PackItem( new Scissors() ); break; } case SkillName.Herding: { if ( elf ) EquipItem( new WildStaff() ); else EquipItem( new ShepherdsCrook() ); break; } case SkillName.Hiding: { EquipItem( new Cloak( 0x455 ) ); break; } case SkillName.Inscribe: { PackItem( new BlankScroll( 2 ) ); PackItem( new BlueBook() ); break; } case SkillName.ItemID: { if ( elf ) EquipItem( new WildStaff() ); else EquipItem( new GnarledStaff() ); break; } case SkillName.Lockpicking: { PackItem( new Lockpick( 20 ) ); break; } case SkillName.Lumberjacking: { EquipItem( new Hatchet() ); break; } case SkillName.Macing: { if ( elf ) EquipItem( new DiamondMace() ); else EquipItem( new Club() ); break; } case SkillName.Magery: { BagOfReagents regs = new BagOfReagents( 30 ); if ( !Core.AOS ) { foreach ( Item item in regs.Items ) item.LootType = LootType.Newbied; } PackItem( regs ); regs.LootType = LootType.Regular; PackScroll( 0 ); PackScroll( 1 ); PackScroll( 2 ); Spellbook book = new Spellbook( (ulong)0x382A8C38 ); EquipItem( book ); book.LootType = LootType.Blessed; if ( elf ) { EquipItem( new Circlet() ); if( m.Female ) EquipItem( new FemaleElvenRobe( Utility.RandomBlueHue() ) ); else EquipItem( new MaleElvenRobe( Utility.RandomBlueHue() ) ); } else { EquipItem( new WizardsHat() ); EquipItem( new Robe( Utility.RandomBlueHue() ) ); } break; } case SkillName.Mining: { PackItem( new Pickaxe() ); break; } case SkillName.Musicianship: { PackInstrument(); break; } case SkillName.Ninjitsu: { EquipItem( new Hakama( 0x2C3 ) ); //Only ninjas get the hued one. EquipItem( new Kasa() ); EquipItem( new BookOfNinjitsu() ); break; } case SkillName.Parry: { EquipItem( new WoodenShield() ); break; } case SkillName.Peacemaking: { PackInstrument(); break; } case SkillName.Poisoning: { PackItem( new LesserPoisonPotion() ); PackItem( new LesserPoisonPotion() ); break; } case SkillName.Provocation: { PackInstrument(); break; } case SkillName.Snooping: { PackItem( new Lockpick( 20 ) ); break; } case SkillName.SpiritSpeak: { EquipItem( new Cloak( 0x455 ) ); break; } case SkillName.Stealing: { PackItem( new Lockpick( 20 ) ); break; } case SkillName.Swords: { if ( elf ) EquipItem( new RuneBlade() ); else EquipItem( new Katana() ); break; } case SkillName.Tactics: { if ( elf ) EquipItem( new RuneBlade() ); else EquipItem( new Katana() ); break; } case SkillName.Tailoring: { PackItem( new BoltOfCloth() ); PackItem( new SewingKit() ); break; } case SkillName.Tracking: { if ( m_Mobile != null ) { Item shoes = m_Mobile.FindItemOnLayer( Layer.Shoes ); if ( shoes != null ) shoes.Delete(); } int hue = Utility.RandomYellowHue(); if ( elf ) EquipItem( new ElvenBoots( hue ) ); else EquipItem( new Boots( hue ) ); EquipItem( new SkinningKnife() ); break; } case SkillName.Veterinary: { PackItem( new Bandage( 5 ) ); PackItem( new Scissors() ); break; } case SkillName.Wrestling: { if ( elf ) EquipItem( new LeafGloves() ); else EquipItem( new LeatherGloves() ); break; } } } } }