using System; using ModernUO.Serialization; using Server.Engines.MLQuests.Items; using Server.Engines.MLQuests.Objectives; using Server.Engines.MLQuests.Rewards; namespace Server.Engines.MLQuests.Definitions; // TODO: Assassination Contract, Evidence, Lost in Transit, Last Words public class LostAndFound : MLQuest { public LostAndFound() { Activated = true; Title = 1072370; // Lost and Found Description = 1072589; // The battered, old bucket is inscribed with barely legible writing that indicates it belongs to someone named "Dallid". Maybe they'd pay for its return? RefusalMessage = 1072590; // You're right, who cares if Dallid might pay for his battered old bucket back. This way you can carry it around with you! InProgressMessage = 1072591; // Whoever this "Dallid" might be, he's probably looking for his bucket. CompletionMessage = 1074580; // Is that my bucket? I had to ditch my favorite bucket when a group of ratmen jumped me! Objectives.Add( new TimedDeliverObjective( TimeSpan.FromSeconds(600), typeof(BatteredBucket), 1, "battered bucket", typeof(Dallid), false ) ); Rewards.Add(ItemReward.BagOfTrinkets); } } [SerializationGenerator(0, false)] public partial class BatteredBucket : TransientQuestGiverItem { [Constructible] public BatteredBucket() : base(0x2004, TimeSpan.FromMinutes(10)) => LootType = LootType.Blessed; // Original label, doesn't fit the expiration message well // public override int LabelNumber => 1073129; // A battered bucket. public override string DefaultName => "battered bucket"; }