using System;
namespace Server.Engines.Pathing.Cache;
///
/// Per-chunk storage backing StepCache. Holds raw walk + swim masks and destination Z
/// values for each of 256 cells in a 16x16 chunk, plus build-time metadata (multis version, multi-Z strata)
/// and LRU bookkeeping.
///
internal sealed class StepChunk
{
public const int CellsPerChunk = 256; // 16 x 16
/// Bit i of WalkMask[c] = "default walker can step from cell c to neighbor (Direction)i".
/// Raw — no diagonal corner-cut applied here.
public readonly byte[] WalkMask = new byte[CellsPerChunk];
/// Bit i of WetMask[c] = "swim-only mob can step from cell c to neighbor (Direction)i".
/// Layered with WalkMask via canSwim/cantWalk capability flags.
public readonly byte[] WetMask = new byte[CellsPerChunk];
public readonly sbyte[] SourceZ = new sbyte[CellsPerChunk];
public readonly sbyte[] WalkZN = new sbyte[CellsPerChunk];
public readonly sbyte[] WalkZNE = new sbyte[CellsPerChunk];
public readonly sbyte[] WalkZE = new sbyte[CellsPerChunk];
public readonly sbyte[] WalkZSE = new sbyte[CellsPerChunk];
public readonly sbyte[] WalkZS = new sbyte[CellsPerChunk];
public readonly sbyte[] WalkZSW = new sbyte[CellsPerChunk];
public readonly sbyte[] WalkZW = new sbyte[CellsPerChunk];
public readonly sbyte[] WalkZNW = new sbyte[CellsPerChunk];
public readonly sbyte[] SwimZN = new sbyte[CellsPerChunk];
public readonly sbyte[] SwimZNE = new sbyte[CellsPerChunk];
public readonly sbyte[] SwimZE = new sbyte[CellsPerChunk];
public readonly sbyte[] SwimZSE = new sbyte[CellsPerChunk];
public readonly sbyte[] SwimZS = new sbyte[CellsPerChunk];
public readonly sbyte[] SwimZSW = new sbyte[CellsPerChunk];
public readonly sbyte[] SwimZW = new sbyte[CellsPerChunk];
public readonly sbyte[] SwimZNW = new sbyte[CellsPerChunk];
///
/// Swim layer — populated only for chunks containing at least one shore cell (a cell
/// with both a walkable land surface and a water surface separated by > StepHeight).
/// On shore cells, queries from the swim source Z miss the primary source-Z guard;
/// the swim layer carries the correct wetMask + per-direction destination Zs computed
/// from the water surface's perspective. For non-shore cells in a chunk that has the
/// layer, [cell] = sentinel.
/// All swim-layer arrays are null on chunks with no shore cells (~90% of map chunks
/// on Trammel) — zero memory cost on the common case.
///
public const sbyte NoSwimLayerCell = sbyte.MinValue;
private sbyte[] _swimSourceZ;
private byte[] _swimMask;
private sbyte[] _swimZN_extra;
private sbyte[] _swimZNE_extra;
private sbyte[] _swimZE_extra;
private sbyte[] _swimZSE_extra;
private sbyte[] _swimZS_extra;
private sbyte[] _swimZSW_extra;
private sbyte[] _swimZW_extra;
private sbyte[] _swimZNW_extra;
/// True when this chunk has at least one shore cell with a populated swim layer.
public bool HasSwimLayer => _swimSourceZ != null;
/// Per-cell water-surface standing Z (or ). Null when chunk has no swim layer.
public sbyte[] SwimSourceZ => _swimSourceZ;
/// Per-cell swim mask computed at . Null when chunk has no swim layer.
public byte[] SwimMask => _swimMask;
public sbyte[] SwimZN_Layer => _swimZN_extra;
public sbyte[] SwimZNE_Layer => _swimZNE_extra;
public sbyte[] SwimZE_Layer => _swimZE_extra;
public sbyte[] SwimZSE_Layer => _swimZSE_extra;
public sbyte[] SwimZS_Layer => _swimZS_extra;
public sbyte[] SwimZSW_Layer => _swimZSW_extra;
public sbyte[] SwimZW_Layer => _swimZW_extra;
public sbyte[] SwimZNW_Layer => _swimZNW_extra;
///
/// Lazily allocates the swim-layer arrays and seeds with
/// the sentinel. Called at bake time the first time a
/// shore cell is detected in this chunk.
///
internal void AllocateSwimLayer()
{
if (_swimSourceZ != null)
{
return;
}
_swimSourceZ = new sbyte[CellsPerChunk];
_swimMask = new byte[CellsPerChunk];
_swimZN_extra = new sbyte[CellsPerChunk];
_swimZNE_extra = new sbyte[CellsPerChunk];
_swimZE_extra = new sbyte[CellsPerChunk];
_swimZSE_extra = new sbyte[CellsPerChunk];
_swimZS_extra = new sbyte[CellsPerChunk];
_swimZSW_extra = new sbyte[CellsPerChunk];
_swimZW_extra = new sbyte[CellsPerChunk];
_swimZNW_extra = new sbyte[CellsPerChunk];
for (var i = 0; i < CellsPerChunk; i++)
{
_swimSourceZ[i] = NoSwimLayerCell;
}
}
/// Sentinel: cell has no strata — single-Z, use the main Walk/Wet arrays.
public const ushort NoStrata = ushort.MaxValue;
///
/// Length-256 offset table: StrataOffsetByCell[cell] = byte offset into
/// where this cell's strata begin, or
/// for cells without multi-Z. Null when the chunk has zero multi-Z cells.
///
private ushort[] _strataOffsetByCell;
///
/// Packed per-cell strata. For each cell with strata:
/// u8 stratumCount, then stratumCount × Stratum (19 bytes each):
/// sbyte zCenter, byte walkMask, byte wetMask,
/// sbyte walkZ_N..NW (8), sbyte swimZ_N..NW (8)
///
private byte[] _strataData;
/// Snapshot of Sector.MultisVersion at the time this chunk was built.
public int BuiltMultisVersion;
/// Updated on every cache hit/miss. Used by LRU fallback eviction.
public long LastTouchedTicks;
/// Size in bytes of one Stratum record in StrataData.
public const int StratumByteLength = 1 + 1 + 1 + 8 + 8;
public bool IsCellMultiZ(int cellIndex) => GetStrataOffset(cellIndex) != NoStrata;
public ushort GetStrataOffset(int cellIndex) => _strataOffsetByCell == null ? NoStrata : _strataOffsetByCell[cellIndex];
public ReadOnlySpan StrataData =>
_strataData == null ? ReadOnlySpan.Empty : _strataData.AsSpan();
///
/// Single-shot setter for the chunk's strata. Pass null/null to clear (chunk becomes
/// "no multi-Z"). Otherwise must be length 256 with
/// for cells without strata, and the
/// packed strata records.
///
internal void SetStrata(ushort[] offsetByCell, byte[] data)
{
_strataOffsetByCell = offsetByCell;
_strataData = data;
}
/// Serialization hook: returns the raw offset array (or null if no strata).
internal ushort[] GetStrataOffsetByCellForSerialization() => _strataOffsetByCell;
/// Serialization hook: returns the raw data array (or null if no strata).
internal byte[] GetStrataDataForSerialization() => _strataData;
///
/// True when every cell shares one value across WalkMask, WetMask, SourceZ, and all 16
/// directional-Z arrays, and the chunk has neither multi-Z strata nor a swim layer. Such a
/// chunk serializes to a ~28-byte uniform record (StepCacheFile v5) instead of the full
/// record. Chunks with a swim layer (shore cells) are never uniform — their per-cell swim
/// data must be preserved via the Full record.
///
internal bool IsUniform() => _strataOffsetByCell == null
&& !HasSwimLayer
&& AllSame(WalkMask) && AllSame(WetMask) && AllSame(SourceZ)
&& AllSame(WalkZN) && AllSame(WalkZNE) && AllSame(WalkZE) && AllSame(WalkZSE)
&& AllSame(WalkZS) && AllSame(WalkZSW) && AllSame(WalkZW) && AllSame(WalkZNW)
&& AllSame(SwimZN) && AllSame(SwimZNE) && AllSame(SwimZE) && AllSame(SwimZSE)
&& AllSame(SwimZS) && AllSame(SwimZSW) && AllSame(SwimZW) && AllSame(SwimZNW);
// "All 256 cells equal" via SIMD-accelerated ContainsAnyExcept (skip cell 0, the reference).
private static bool AllSame(byte[] a) => a.Length < 2 || !a.AsSpan(1).ContainsAnyExcept(a[0]);
private static bool AllSame(sbyte[] a) => a.Length < 2 || !a.AsSpan(1).ContainsAnyExcept(a[0]);
}