using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildWarAdminGump : DynamicGump
{
private readonly Guild _guild;
public override bool Singleton => true;
private GuildWarAdminGump(Guild guild) : base(20, 30) => _guild = guild;
public static void DisplayTo(Mobile from, Guild guild)
{
if (from?.NetState == null || guild == null)
{
return;
}
GuildGump.EnsureClosed(from);
from.SendGump(new GuildWarAdminGump(guild));
}
protected override void BuildLayout(ref DynamicGumpBuilder builder)
{
builder.SetNoMove();
builder.AddPage();
builder.AddBackground(0, 0, 550, 440, 5054);
builder.AddBackground(10, 10, 530, 420, 3000);
builder.AddHtmlLocalized(20, 10, 510, 35, 1011105); //
WAR FUNCTIONS
builder.AddButton(20, 40, 4005, 4007, 1);
builder.AddHtmlLocalized(55, 40, 400, 30, 1011099); // Declare war through guild name search.
if (_guild.Enemies.Count > 0)
{
builder.AddButton(20, 160 + 30, 4005, 4007, 2);
builder.AddHtmlLocalized(55, 160, 400, 30, 1011103); // Declare peace.
}
else
{
builder.AddHtmlLocalized(20, 160, 400, 30, 1013033); // No current wars
}
if (_guild.WarInvitations.Count > 0)
{
builder.AddButton(20, 190, 4005, 4007, 3);
builder.AddHtmlLocalized(55, 190, 400, 30, 1011100); // Accept war invitations.
builder.AddButton(20, 190, 4005, 4007, 4);
builder.AddHtmlLocalized(55, 190, 400, 30, 1011101); // Reject war invitations.
}
else
{
builder.AddHtmlLocalized(20, 190, 400, 30, 1018012); // No current invitations received for war.
}
if (_guild.WarDeclarations.Count > 0)
{
builder.AddButton(20, 220, 4005, 4007, 5);
builder.AddHtmlLocalized(55, 220, 400, 30, 1011102); // Rescind your war declarations.
}
else
{
builder.AddHtmlLocalized(20, 220, 400, 30, 1013055); // No current war declarations
}
builder.AddButton(20, 400, 4005, 4007, 6);
builder.AddHtmlLocalized(55, 400, 400, 35, 1011104); // Return to the previous menu.
}
public override void OnResponse(NetState state, in RelayInfo info)
{
var from = state.Mobile;
if (GuildGump.BadLeader(from, _guild))
{
return;
}
switch (info.ButtonID)
{
case 1: // Declare war
{
from.SendLocalizedMessage(1018001); // Declare war through search - Enter Guild Name:
from.Prompt = new GuildDeclareWarPrompt(_guild);
break;
}
case 2: // Declare peace
{
GuildDeclarePeaceGump.DisplayTo(from, _guild);
break;
}
case 3: // Accept war
{
GuildAcceptWarGump.DisplayTo(from, _guild);
break;
}
case 4: // Reject war
{
GuildRejectWarGump.DisplayTo(from, _guild);
break;
}
case 5: // Rescind declarations
{
GuildRescindDeclarationGump.DisplayTo(from, _guild);
break;
}
case 6: // Return
{
GuildmasterGump.DisplayTo(from, _guild);
break;
}
}
}
}
}