using Server.Guilds; using Server.Network; namespace Server.Gumps { public class GuildWarAdminGump : DynamicGump { private readonly Guild _guild; public override bool Singleton => true; private GuildWarAdminGump(Guild guild) : base(20, 30) => _guild = guild; public static void DisplayTo(Mobile from, Guild guild) { if (from?.NetState == null || guild == null) { return; } GuildGump.EnsureClosed(from); from.SendGump(new GuildWarAdminGump(guild)); } protected override void BuildLayout(ref DynamicGumpBuilder builder) { builder.SetNoMove(); builder.AddPage(); builder.AddBackground(0, 0, 550, 440, 5054); builder.AddBackground(10, 10, 530, 420, 3000); builder.AddHtmlLocalized(20, 10, 510, 35, 1011105); //
WAR FUNCTIONS
builder.AddButton(20, 40, 4005, 4007, 1); builder.AddHtmlLocalized(55, 40, 400, 30, 1011099); // Declare war through guild name search. if (_guild.Enemies.Count > 0) { builder.AddButton(20, 160 + 30, 4005, 4007, 2); builder.AddHtmlLocalized(55, 160, 400, 30, 1011103); // Declare peace. } else { builder.AddHtmlLocalized(20, 160, 400, 30, 1013033); // No current wars } if (_guild.WarInvitations.Count > 0) { builder.AddButton(20, 190, 4005, 4007, 3); builder.AddHtmlLocalized(55, 190, 400, 30, 1011100); // Accept war invitations. builder.AddButton(20, 190, 4005, 4007, 4); builder.AddHtmlLocalized(55, 190, 400, 30, 1011101); // Reject war invitations. } else { builder.AddHtmlLocalized(20, 190, 400, 30, 1018012); // No current invitations received for war. } if (_guild.WarDeclarations.Count > 0) { builder.AddButton(20, 220, 4005, 4007, 5); builder.AddHtmlLocalized(55, 220, 400, 30, 1011102); // Rescind your war declarations. } else { builder.AddHtmlLocalized(20, 220, 400, 30, 1013055); // No current war declarations } builder.AddButton(20, 400, 4005, 4007, 6); builder.AddHtmlLocalized(55, 400, 400, 35, 1011104); // Return to the previous menu. } public override void OnResponse(NetState state, in RelayInfo info) { var from = state.Mobile; if (GuildGump.BadLeader(from, _guild)) { return; } switch (info.ButtonID) { case 1: // Declare war { from.SendLocalizedMessage(1018001); // Declare war through search - Enter Guild Name: from.Prompt = new GuildDeclareWarPrompt(_guild); break; } case 2: // Declare peace { GuildDeclarePeaceGump.DisplayTo(from, _guild); break; } case 3: // Accept war { GuildAcceptWarGump.DisplayTo(from, _guild); break; } case 4: // Reject war { GuildRejectWarGump.DisplayTo(from, _guild); break; } case 5: // Rescind declarations { GuildRescindDeclarationGump.DisplayTo(from, _guild); break; } case 6: // Return { GuildmasterGump.DisplayTo(from, _guild); break; } } } } }