using ModernUO.Serialization; using Server.Gumps; using Server.Multis; using Server.Network; using Server.Targeting; namespace Server.Items; [SerializationGenerator(0, false)] public partial class HolidayTreeDeed : Item { [Constructible] public HolidayTreeDeed() : base(0x14F0) { Hue = 0x488; LootType = LootType.Blessed; } public override double DefaultWeight => 1.0; public override int LabelNumber => 1041116; // a deed for a holiday tree public bool ValidatePlacement(Mobile from, Point3D loc) { if (from.AccessLevel >= AccessLevel.GameMaster) { return true; } if (!from.InRange(GetWorldLocation(), 1)) { from.SendLocalizedMessage(500446); // That is too far away. return false; } if (Core.Now.Month != 12) { from.SendLocalizedMessage( 1005700 ); // You will have to wait till next December to put your tree back up for display. return false; } var map = from.Map; if (map == null) { return false; } var house = BaseHouse.FindHouseAt(loc, map, 20); if (house?.IsFriend(from) != true) { from.SendLocalizedMessage(1005701); // The holiday tree can only be placed in your house. return false; } if (!map.CanFit(loc, 20)) { from.SendLocalizedMessage(500269); // You cannot build that there. return false; } return true; } public void BeginPlace(Mobile from, HolidayTreeType type) { from.BeginTarget(-1, true, TargetFlags.None, Placement_OnTarget, type); } public void Placement_OnTarget(Mobile from, object targeted, HolidayTreeType type) { if (targeted is not IPoint3D p) { return; } var loc = new Point3D(p); if (p is StaticTarget target) /* NOTE: OSI does not properly normalize Z positioning here. * A side affect is that you can only place on floors (due to the CanFit call). * That functionality may be desired. And so, it's included in this script. */ { loc.Z -= TileData.ItemTable[target.ItemID] .CalcHeight; } if (ValidatePlacement(from, loc)) { EndPlace(from, type, loc); } } public void EndPlace(Mobile from, HolidayTreeType type, Point3D loc) { Delete(); var tree = new HolidayTree(from, type, loc); BaseHouse.FindHouseAt(tree)?.Addons.Add(tree); } public override void OnDoubleClick(Mobile from) { HolidayTreeChoiceGump.DisplayTo(from, this); } } public class HolidayTreeChoiceGump : StaticGump { private readonly HolidayTreeDeed _deed; public override bool Singleton => true; private HolidayTreeChoiceGump(HolidayTreeDeed deed) : base(200, 200) => _deed = deed; public static void DisplayTo(Mobile from, HolidayTreeDeed deed) { if (from?.NetState == null || deed?.Deleted != false) { return; } from.SendGump(new HolidayTreeChoiceGump(deed)); } protected override void BuildLayout(ref StaticGumpBuilder builder) { builder.AddPage(); builder.AddBackground(0, 0, 220, 120, 5054); builder.AddBackground(10, 10, 200, 100, 3000); builder.AddButton(20, 35, 4005, 4007, 1); builder.AddHtmlLocalized(55, 35, 145, 25, 1018322); // Classic builder.AddButton(20, 65, 4005, 4007, 2); builder.AddHtmlLocalized(55, 65, 145, 25, 1018321); // Modern } public override void OnResponse(NetState sender, in RelayInfo info) { if (_deed.Deleted) { return; } var from = sender.Mobile; switch (info.ButtonID) { case 1: { _deed.BeginPlace(from, HolidayTreeType.Classic); break; } case 2: { _deed.BeginPlace(from, HolidayTreeType.Modern); break; } } } }