using System; using System.Collections.Generic; using ModernUO.Serialization; using Server.Gumps; using Server.Network; namespace Server.Items; [SerializationGenerator(0)] public partial class PowerGenerator : BaseAddon { [Constructible] public PowerGenerator() : this(Utility.RandomMinMax(3, 6)) { } [Constructible] public PowerGenerator(int sideLength) { AddGeneratorComponent(0x4FA1, 0, 0, 0); AddGeneratorComponent(0x76, -1, 0, 0); AddGeneratorComponent(0x75, 0, -1, 0); AddGeneratorComponent(0x37F4, 0, 0, 13); AddComponent(new ControlPanel(sideLength), 1, 0, -2); } public override bool ShareHue => false; private void AddGeneratorComponent(int itemID, int x, int y, int z) { var component = new AddonComponent(itemID); component.Name = "a power generator"; component.Hue = 0x451; AddComponent(component, x, y, z); } } [SerializationGenerator(1)] public partial class ControlPanel : AddonComponent { private static readonly TimeSpan m_UseTimeout = TimeSpan.FromMinutes(2.0); private readonly HashSet m_DamageTable = new(); private DateTime m_LastUse; private int m_SideLength; private Mobile m_User; [SerializableField(1, setter: "private")] private Point2D[] _path; public ControlPanel(int sideLength) : base(0xBDC) { Hue = 0x835; m_SideLength = sideLength; } [SerializableProperty(0, useField: nameof(m_SideLength))] [CommandProperty(AccessLevel.GameMaster)] public int SideLength { get => m_SideLength; set { value = Math.Clamp(value, 3, 6); if (m_SideLength != value) { m_SideLength = value; InitPath(); this.MarkDirty(); } } } public override string DefaultName => "a control panel"; public void InitPath() { // Depth-First Search algorithm var totalNodes = SideLength * SideLength; var stack = new Point2D[totalNodes]; var current = stack[0] = new Point2D(0, 0); var stackSize = 1; var visited = new bool[SideLength, SideLength]; visited[0, 0] = true; while (true) { var choices = new PathDirection[4]; var count = 0; if (current.X > 0 && !visited[current.X - 1, current.Y]) { choices[count++] = PathDirection.Left; } if (current.Y > 0 && !visited[current.X, current.Y - 1]) { choices[count++] = PathDirection.Up; } if (current.X < SideLength - 1 && !visited[current.X + 1, current.Y]) { choices[count++] = PathDirection.Right; } if (current.Y < SideLength - 1 && !visited[current.X, current.Y + 1]) { choices[count++] = PathDirection.Down; } if (count > 0) { var dir = choices[Utility.Random(count)]; current = dir switch { PathDirection.Left => new Point2D(current.X - 1, current.Y), PathDirection.Up => new Point2D(current.X, current.Y - 1), PathDirection.Right => new Point2D(current.X + 1, current.Y), _ => new Point2D(current.X, current.Y + 1) }; stack[stackSize++] = current; if (current.X == SideLength - 1 && current.Y == SideLength - 1) { break; } visited[current.X, current.Y] = true; } else { current = stack[--stackSize - 1]; } } Path = new Point2D[stackSize]; for (var i = 0; i < stackSize; i++) { Path[i] = stack[i]; } if (m_User != null) { m_User.CloseGump(); m_User = null; } } public override void OnDoubleClick(Mobile from) { if (!from.InRange(this, 3)) { from.SendLocalizedMessage(500446); // That is too far away. return; } if (m_User != null) { if (m_User == from) { return; } if (m_User.Deleted || m_User.Map != Map || !m_User.InRange(this, 3) || m_User.NetState == null || Core.Now - m_LastUse >= m_UseTimeout) { m_User.CloseGump(); } else { from.SendMessage("Someone is currently using the control panel."); return; } } m_User = from; m_LastUse = Core.Now; PowerGeneratorGump.DisplayTo(from, this, 0, false); } public void DoDamage(Mobile to) { to.NetState.SendMessage( Serial, ItemID, MessageType.Regular, 0x3B2, 3, false, "ENU", "", "The generator shoots an arc of electricity at you!" ); to.BoltEffect(0); // * Your body convulses from electric shock * to.LocalOverheadMessage(MessageType.Regular, 0xC9, 1114443); // * ~1_NAME~ spasms from electric shock * to.NonlocalOverheadMessage(MessageType.Regular, 0xC9, 1114444, to.Name); AOS.Damage(to, to, 60, 0, 0, 0, 0, 100); if (!to.Alive) { return; } if (!m_DamageTable.Contains(to)) { to.Frozen = true; var timer = new DamageTimer(this, to); m_DamageTable.Add(to); timer.Start(); } } public void Solve(Mobile from) { Effects.PlaySound(Location, Map, 0x211); Effects.PlaySound(Location, Map, 0x1F3); Effects.SendLocationEffect(Location, Map, 0x36B0, 4, 4); Effects.SendLocationEffect(new Point3D(X - 1, Y - 1, Z + 2), Map, 0x36B0, 4, 4); Effects.SendLocationEffect(new Point3D(X - 2, Y - 1, Z + 2), Map, 0x36B0, 4, 4); from.SendMessage("You scrounge some gems from the wreckage."); for (var i = 0; i < SideLength; i++) { from.AddToBackpack(new ArcaneGem()); } from.AddToBackpack(new Diamond(SideLength)); Item ore = new ShadowIronOre(9); ore.MoveToWorld(new Point3D(X - 1, Y, Z + 2), Map); ore = new ShadowIronOre(14); ore.MoveToWorld(new Point3D(X - 2, Y - 1, Z + 2), Map); Delete(); } private void Deserialize(IGenericReader reader, int version) { m_SideLength = reader.ReadEncodedInt(); Path = new Point2D[reader.ReadEncodedInt()]; for (var i = 0; i < Path.Length; i++) { Path[i] = new Point2D(reader.ReadEncodedInt(), reader.ReadEncodedInt()); } } private enum PathDirection { Left, Up, Right, Down } private class PowerGeneratorGump : DynamicGump { private readonly Mobile _from; private readonly ControlPanel _panel; private readonly int _step; private readonly bool _hint; public override bool Singleton => true; private PowerGeneratorGump(ControlPanel panel, Mobile from, int step, bool hint) : base(5, 30) { _panel = panel; _from = from; _step = step; _hint = hint; } public static void DisplayTo(Mobile from, ControlPanel panel, int step, bool hint) { if (from?.NetState == null || panel?.Deleted != false) { return; } from.SendGump(new PowerGeneratorGump(panel, from, step, hint)); } protected override void BuildLayout(ref DynamicGumpBuilder builder) { var sideLength = _panel.SideLength; builder.AddBackground(50, 0, 530, 410, 0xA28); builder.AddImage(0, 0, 0x28C8); builder.AddImage(547, 0, 0x28C9); builder.AddBackground(95, 20, 442, 90, 0xA28); builder.AddHtml(229, 35, 300, 45, "GENERATOR CONTROL PANEL"); builder.AddHtml(223, 60, 300, 70, "Use the Directional Controls to"); builder.AddHtml(253, 75, 300, 85, "Close the Grid Circuit"); builder.AddImage(140, 40, 0x28D3); builder.AddImage(420, 40, 0x28D3); builder.AddBackground(365, 120, 178, 210, 0x1400); builder.AddImage(365, 115, 0x28D4); builder.AddImage(365, 288, 0x28D4); builder.AddImage(414, 189, 0x589); builder.AddImage(435, 210, 0xA52); builder.AddButton(408, 222, 0x29EA, 0x29EC, 1); // Left builder.AddButton(448, 185, 0x29CC, 0x29CE, 2); // Up builder.AddButton(473, 222, 0x29D6, 0x29D8, 3); // Right builder.AddButton(448, 243, 0x29E0, 0x29E2, 4); // Down builder.AddBackground(90, 115, 30 + 40 * sideLength, 30 + 40 * sideLength, 0xA28); builder.AddBackground(100, 125, 10 + 40 * sideLength, 10 + 40 * sideLength, 0x1400); for (var i = 0; i < sideLength; i++) { for (var j = 0; j < sideLength - 1; j++) { builder.AddImage(120 + 40 * i, 162 + 40 * j, 0x13F9); } } for (var i = 0; i < sideLength - 1; i++) { for (var j = 0; j < sideLength; j++) { builder.AddImage(138 + 40 * i, 147 + 40 * j, 0x13FD); } } var path = _panel.Path; var hues = new NodeHue[sideLength, sideLength]; for (var i = 0; i <= _step; i++) { var n = path[i]; hues[n.X, n.Y] = NodeHue.Blue; } var lastNode = path[^1]; hues[lastNode.X, lastNode.Y] = NodeHue.Red; for (var i = 0; i < sideLength; i++) { for (var j = 0; j < sideLength; j++) { AddNode(ref builder, 110 + 40 * i, 135 + 40 * j, hues[i, j]); } } var curNode = path[_step]; builder.AddImage(118 + 40 * curNode.X, 143 + 40 * curNode.Y, 0x13A8); if (_hint) { var nextNode = path[_step + 1]; builder.AddImage(119 + 40 * nextNode.X, 143 + 40 * nextNode.Y, 0x939); } if (_from.Skills.Lockpicking.Value >= 65.0) { builder.AddButton(365, 350, 0xFA6, 0xFA7, 5); builder.AddHtml(405, 345, 140, 40, "Attempt to Decipher the Circuit Path"); } } private static void AddNode(ref DynamicGumpBuilder builder, int x, int y, NodeHue hue) { var id = hue switch { NodeHue.Gray => 0x25F8, NodeHue.Blue => 0x868, _ => 0x9A8 }; builder.AddImage(x, y, id); } public override void OnResponse(NetState sender, in RelayInfo info) { if (_panel.Deleted || info.ButtonID == 0 || !_from.CheckAlive()) { _panel.m_User = null; return; } if (_from.Map != _panel.Map || !_from.InRange(_panel, 3)) { _from.SendLocalizedMessage(500446); // That is too far away. _panel.m_User = null; return; } var nextNode = _panel.Path[_step + 1]; if (info.ButtonID == 5) // Attempt to Decipher { var lockpicking = _from.Skills.Lockpicking.Value; if (lockpicking < 65.0) { return; } _from.PlaySound(0x241); if (40.0 + Utility.RandomDouble() * 80.0 < lockpicking) { DisplayTo(_from, _panel, _step, true); _panel.m_LastUse = Core.Now; } else { _panel.DoDamage(_from); _panel.m_User = null; } } else { var curNode = _panel.Path[_step]; int newX, newY; switch (info.ButtonID) { case 1: // Left { newX = curNode.X - 1; newY = curNode.Y; break; } case 2: // Up { newX = curNode.X; newY = curNode.Y - 1; break; } case 3: // Right { newX = curNode.X + 1; newY = curNode.Y; break; } case 4: // Down { newX = curNode.X; newY = curNode.Y + 1; break; } default: { return; } } if (nextNode.X == newX && nextNode.Y == newY) { if (_step + 1 == _panel.Path.Length - 1) { _panel.Solve(_from); _panel.m_User = null; } else { _from.PlaySound(0x1F4); DisplayTo(_from, _panel, _step + 1, false); _panel.m_LastUse = Core.Now; } } else { _panel.DoDamage(_from); _panel.m_User = null; } } } private enum NodeHue { Gray, Blue, Red } } private class DamageTimer : Timer { private readonly ControlPanel m_Panel; private readonly Mobile m_To; private int m_Step; public DamageTimer(ControlPanel panel, Mobile to) : base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0)) { m_Panel = panel; m_To = to; m_Step = 0; } protected override void OnTick() { if (m_Panel.Deleted || m_To.Deleted || !m_To.Alive) { End(); return; } m_To.PlaySound(0x28); // * Your body convulses from electric shock * m_To.LocalOverheadMessage(MessageType.Regular, 0xC9, 1114443); // * ~1_NAME~ spasms from electric shock * m_To.NonlocalOverheadMessage(MessageType.Regular, 0xC9, 1114444, m_To.Name); AOS.Damage(m_To, m_To, 20, 0, 0, 0, 0, 100); if (++m_Step >= 3 || !m_To.Alive) { End(); } } private void End() { m_Panel.m_DamageTable.Remove(m_To); m_To.Frozen = false; Stop(); } } }