using Server.Items; namespace Server.Spells.First; public class CreateFoodSpell : MagerySpell { private static readonly SpellInfo _info = new( "Create Food", "In Mani Ylem", 224, 9011, Reagent.Garlic, Reagent.Ginseng, Reagent.MandrakeRoot ); private static Item CreateRandomFood() => Utility.Random(10) switch { 0 => new Grapes(), 1 => new Ham(), 2 => new CheeseWedge(), 3 => new Muffins(), 4 => new FishSteak(), 5 => new Ribs(), 6 => new CookedBird(), 7 => new Sausage(), 8 => new Apple(), 9 => new Peach(), _ => null }; public CreateFoodSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info) { } public override SpellCircle Circle => SpellCircle.First; public override void OnCast() { if (CheckSequence()) { var food = CreateRandomFood(); if (food != null) { Caster.AddToBackpack(food); if (Caster.NetState != null) { // Not translated to the casters language because affixes are ascii only var foodName = Localization.GetText(food.LabelNumber); // You magically create food in your backpack: Caster.SendLocalizedMessage(1042695, true, $" {foodName}"); } Caster.FixedParticles(0, 10, 5, 2003, EffectLayer.RightHand); Caster.PlaySound(0x1E2); } } FinishSequence(); } }