using System; namespace Server.Items { public class CrateForSledge : TransientItem { [Constructible] public CrateForSledge() : base(0x1FFF, TimeSpan.FromHours(1)) => LootType = LootType.Blessed; public CrateForSledge(Serial serial) : base(serial) { } public override int LabelNumber => 1074520; // Crate for Sledge public override bool Nontransferable => true; public override void AddNameProperties(IPropertyList list) { base.AddNameProperties(list); AddQuestItemProperty(list); } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // Version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } } }