namespace Server.Items { public class SubtextSign : Sign { private string m_Subtext; [Constructible] public SubtextSign(SignType type, SignFacing facing, string subtext) : base(type, facing) => m_Subtext = subtext; [Constructible] public SubtextSign(int itemID, string subtext) : base(itemID) => m_Subtext = subtext; public SubtextSign(Serial serial) : base(serial) { } [CommandProperty(AccessLevel.GameMaster)] public string Subtext { get => m_Subtext; set { m_Subtext = value; InvalidateProperties(); } } public override void OnSingleClick(Mobile from) { base.OnSingleClick(from); if (!string.IsNullOrEmpty(m_Subtext)) { LabelTo(from, m_Subtext); } } public override void AddNameProperties(IPropertyList list) { base.AddNameProperties(list); if (!string.IsNullOrEmpty(m_Subtext)) { list.Add(m_Subtext); } } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); writer.Write(m_Subtext); } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); m_Subtext = reader.ReadString(); } } }