using System.Collections.Generic; namespace Server.Tests.Terrain; public readonly record struct TestItemTile(ushort Id, string Name, TileFlag Flags, byte Height); public readonly record struct TestLandTile(short Id, string Name, TileFlag Flags); /// /// The invented tiles the generated tiledata.mul holds. Every other entry in the file is zero. /// IDs are arbitrary and carry no meaning from the client, except the content-referenced land below. /// public static class TestTiles { public const ushort Wall = 0x3000; public const ushort Floor = 0x3001; public const ushort Counter = 0x3002; public const ushort Stair = 0x3003; public const ushort Bridge = 0x3004; public const ushort Roof = 0x3005; public const ushort Door = 0x3006; public const ushort Window = 0x3007; public const ushort Water = 0x3008; public const ushort Rock = 0x3009; public const ushort Plain = 0x300A; public const short Grass = 0x3000; public const short RockLand = 0x3001; public const short Dirt = 0x3002; // Fishing only treats these land IDs as water (Fishing.cs _waterLandTiles), so they keep their numbers. public const short SeaWater = 0xA8; public static IReadOnlyList Items { get; } = [ new(Wall, "test wall", TileFlag.Wall | TileFlag.Impassable | TileFlag.NoShoot, 20), new(Floor, "test floor", TileFlag.Surface | TileFlag.Background, 0), new(Counter, "test counter", TileFlag.Surface | TileFlag.Impassable, 4), new(Stair, "test stair", TileFlag.Bridge | TileFlag.Surface | TileFlag.StairBack, 5), new(Bridge, "test bridge", TileFlag.Bridge | TileFlag.Surface, 2), new(Roof, "test roof", TileFlag.Roof | TileFlag.Impassable, 0), new(Door, "test door", TileFlag.Door | TileFlag.Impassable | TileFlag.NoShoot, 20), new(Window, "test window", TileFlag.Window | TileFlag.Wall | TileFlag.Impassable, 20), new(Water, "test water", TileFlag.Wet | TileFlag.Impassable | TileFlag.Surface, 0), new(Rock, "test rock", TileFlag.Impassable, 20), new(Plain, "test plain", TileFlag.None, 1) ]; public static IReadOnlyList Land { get; } = [ new(Grass, "test grass", TileFlag.None), new(RockLand, "test rock", TileFlag.Impassable), new(Dirt, "test dirt", TileFlag.None), new(0xA8, "test water", TileFlag.Wet | TileFlag.Impassable), new(0xA9, "test water", TileFlag.Wet | TileFlag.Impassable), new(0xAA, "test water", TileFlag.Wet | TileFlag.Impassable), new(0xAB, "test water", TileFlag.Wet | TileFlag.Impassable), new(0x136, "test water", TileFlag.Wet | TileFlag.Impassable), new(0x137, "test water", TileFlag.Wet | TileFlag.Impassable) ]; }