/************************************************************************* * ModernUO * * Copyright 2019-2022 - ModernUO Development Team * * Email: hi@modernuo.com * * File: PacketHandler.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ namespace Server.Network; public delegate void OnPacketReceive(NetState state, CircularBufferReader reader, int packetLength); public delegate bool ThrottlePacketCallback(int packetId, NetState state, out bool drop); public class PacketHandler { private int _length; public PacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive) { _length = length; PacketID = packetID; Ingame = ingame; OnReceive = onReceive; } public int PacketID { get; } public virtual int GetLength(NetState ns) => _length; public OnPacketReceive OnReceive { get; } public ThrottlePacketCallback ThrottleCallback { get; set; } public bool Ingame { get; } }