using System; namespace Server.Items { public class Wasabi : Item { [Constructable] public Wasabi() : base( 0x24E8 ) { Weight = 1.0; } public Wasabi( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class WasabiClumps : Food { [Constructable] public WasabiClumps() : base( 0x24EB ) { Stackable = false; Weight = 1.0; FillFactor = 2; } public WasabiClumps( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class EmptyBentoBox : Item { [Constructable] public EmptyBentoBox() : base( 0x2834 ) { Weight = 5.0; } public EmptyBentoBox( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class BentoBox : Food { [Constructable] public BentoBox() : base( 0x2836 ) { Stackable = false; Weight = 5.0; FillFactor = 2; } public override bool Eat( Mobile from ) { if ( !base.Eat( from ) ) return false; from.AddToBackpack( new EmptyBentoBox() ); return true; } public BentoBox( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SushiRolls : Food { [Constructable] public SushiRolls() : base( 0x283E ) { Stackable = false; Weight = 3.0; FillFactor = 2; } public SushiRolls( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SushiPlatter : Food { [Constructable] public SushiPlatter() : base( 0x2840 ) { Stackable = false; Weight = 3.0; FillFactor = 2; } public SushiPlatter( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class GreenTeaBasket : Item { [Constructable] public GreenTeaBasket() : base( 0x284B ) { Weight = 10.0; } public GreenTeaBasket( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class GreenTea : Food { [Constructable] public GreenTea() : base( 0x284C ) { Stackable = false; Weight = 4.0; FillFactor = 2; } public GreenTea( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class MisoSoup : Food { [Constructable] public MisoSoup() : base( 0x284D ) { Stackable = false; Weight = 4.0; FillFactor = 2; } public MisoSoup( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class WhiteMisoSoup : Food { [Constructable] public WhiteMisoSoup() : base( 0x284E ) { Stackable = false; Weight = 4.0; FillFactor = 2; } public WhiteMisoSoup( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class RedMisoSoup : Food { [Constructable] public RedMisoSoup() : base( 0x284F ) { Stackable = false; Weight = 4.0; FillFactor = 2; } public RedMisoSoup( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class AwaseMisoSoup : Food { [Constructable] public AwaseMisoSoup() : base( 0x2850 ) { Stackable = false; Weight = 4.0; FillFactor = 2; } public AwaseMisoSoup( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }