using System; namespace Server.Items { public enum ECEffectType { None, Moving, Location, Target, Lightning } public enum EffectTriggerType { None, Sequenced, DoubleClick, InRange } public class EffectController : Item { private TimeSpan m_EffectDelay; private ECEffectType m_EffectType; private EffectTriggerType m_TriggerType; private IEntity m_Source; private IEntity m_Target; private TimeSpan m_TriggerDelay; private EffectController m_Trigger; private int m_ItemID; private int m_Hue; private int m_RenderMode; private int m_Speed; private int m_Duration; private bool m_FixedDirection; private bool m_Explodes; private int m_ParticleEffect; private int m_ExplodeParticleEffect; private int m_ExplodeSound; private EffectLayer m_EffectLayer; private int m_Unknown; private TimeSpan m_SoundDelay; private int m_SoundID; private bool m_PlaySoundAtTrigger; private int m_TriggerRange; [CommandProperty( AccessLevel.GameMaster )] public ECEffectType EffectType{ get => m_EffectType; set => m_EffectType = value; } [CommandProperty( AccessLevel.GameMaster )] public EffectTriggerType TriggerType{ get => m_TriggerType; set => m_TriggerType = value; } [CommandProperty( AccessLevel.GameMaster )] public EffectLayer EffectLayer{ get => m_EffectLayer; set => m_EffectLayer = value; } [CommandProperty( AccessLevel.GameMaster )] public TimeSpan EffectDelay{ get => m_EffectDelay; set => m_EffectDelay = value; } [CommandProperty( AccessLevel.GameMaster )] public TimeSpan TriggerDelay{ get => m_TriggerDelay; set => m_TriggerDelay = value; } [CommandProperty( AccessLevel.GameMaster )] public TimeSpan SoundDelay{ get => m_SoundDelay; set => m_SoundDelay = value; } [CommandProperty( AccessLevel.GameMaster )] public Item SourceItem{ get => m_Source as Item; set => m_Source = value; } [CommandProperty( AccessLevel.GameMaster )] public Mobile SourceMobile{ get => m_Source as Mobile; set => m_Source = value; } [CommandProperty( AccessLevel.GameMaster )] public bool SourceNull{ get => ( m_Source == null ); set{ if ( value ) m_Source = null; } } [CommandProperty( AccessLevel.GameMaster )] public Item TargetItem{ get => m_Target as Item; set => m_Target = value; } [CommandProperty( AccessLevel.GameMaster )] public Mobile TargetMobile{ get => m_Target as Mobile; set => m_Target = value; } [CommandProperty( AccessLevel.GameMaster )] public bool TargetNull{ get => ( m_Target == null ); set{ if ( value ) m_Target = null; } } [CommandProperty( AccessLevel.GameMaster )] public EffectController Sequence{ get => m_Trigger; set => m_Trigger = value; } [CommandProperty( AccessLevel.GameMaster )] private bool FixedDirection{ get => m_FixedDirection; set => m_FixedDirection = value; } [CommandProperty( AccessLevel.GameMaster )] private bool Explodes{ get => m_Explodes; set => m_Explodes = value; } [CommandProperty( AccessLevel.GameMaster )] private bool PlaySoundAtTrigger{ get => m_PlaySoundAtTrigger; set => m_PlaySoundAtTrigger = value; } [CommandProperty( AccessLevel.GameMaster )] public int EffectItemID{ get => m_ItemID; set => m_ItemID = value; } [CommandProperty( AccessLevel.GameMaster )] public int EffectHue{ get => m_Hue; set => m_Hue = value; } [CommandProperty( AccessLevel.GameMaster )] public int RenderMode{ get => m_RenderMode; set => m_RenderMode = value; } [CommandProperty( AccessLevel.GameMaster )] public int Speed{ get => m_Speed; set => m_Speed = value; } [CommandProperty( AccessLevel.GameMaster )] public int Duration{ get => m_Duration; set => m_Duration = value; } [CommandProperty( AccessLevel.GameMaster )] public int ParticleEffect{ get => m_ParticleEffect; set => m_ParticleEffect = value; } [CommandProperty( AccessLevel.GameMaster )] public int ExplodeParticleEffect{ get => m_ExplodeParticleEffect; set => m_ExplodeParticleEffect = value; } [CommandProperty( AccessLevel.GameMaster )] public int ExplodeSound{ get => m_ExplodeSound; set => m_ExplodeSound = value; } [CommandProperty( AccessLevel.GameMaster )] public int Unknown{ get => m_Unknown; set => m_Unknown = value; } [CommandProperty( AccessLevel.GameMaster )] public int SoundID{ get => m_SoundID; set => m_SoundID = value; } [CommandProperty( AccessLevel.GameMaster )] public int TriggerRange{ get => m_TriggerRange; set => m_TriggerRange = value; } public override string DefaultName => "Effect Controller"; [Constructible] public EffectController() : base( 0x1B72 ) { Movable = false; Visible = false; m_TriggerType = EffectTriggerType.Sequenced; m_EffectLayer = (EffectLayer)255; } public override void OnDoubleClick( Mobile from ) { if ( m_TriggerType == EffectTriggerType.DoubleClick ) DoEffect( from ); } public override bool HandlesOnMovement => ( m_TriggerType == EffectTriggerType.InRange ); public override void OnMovement( Mobile m, Point3D oldLocation ) { if ( m.Location != oldLocation && m_TriggerType == EffectTriggerType.InRange && Utility.InRange( GetWorldLocation(), m.Location, m_TriggerRange ) && !Utility.InRange( GetWorldLocation(), oldLocation, m_TriggerRange ) ) DoEffect( m ); } public EffectController( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_EffectDelay ); writer.Write( m_TriggerDelay ); writer.Write( m_SoundDelay ); if ( m_Source is Item srcItem ) writer.Write( srcItem ); else writer.Write( m_Source as Mobile ); if ( m_Target is Item targItem ) writer.Write( targItem ); else writer.Write( m_Target as Mobile ); writer.Write( m_Trigger as Item ); writer.Write( m_FixedDirection ); writer.Write( m_Explodes ); writer.Write( m_PlaySoundAtTrigger ); writer.WriteEncodedInt( (int) m_EffectType ); writer.WriteEncodedInt( (int) m_EffectLayer ); writer.WriteEncodedInt( (int) m_TriggerType ); writer.WriteEncodedInt( m_ItemID ); writer.WriteEncodedInt( m_Hue ); writer.WriteEncodedInt( m_RenderMode ); writer.WriteEncodedInt( m_Speed ); writer.WriteEncodedInt( m_Duration ); writer.WriteEncodedInt( m_ParticleEffect ); writer.WriteEncodedInt( m_ExplodeParticleEffect ); writer.WriteEncodedInt( m_ExplodeSound ); writer.WriteEncodedInt( m_Unknown ); writer.WriteEncodedInt( m_SoundID ); writer.WriteEncodedInt( m_TriggerRange ); } private IEntity ReadEntity( GenericReader reader ) { return World.FindEntity( reader.ReadInt() ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { m_EffectDelay = reader.ReadTimeSpan(); m_TriggerDelay = reader.ReadTimeSpan(); m_SoundDelay = reader.ReadTimeSpan(); m_Source = ReadEntity( reader ); m_Target = ReadEntity( reader ); m_Trigger = reader.ReadItem() as EffectController; m_FixedDirection = reader.ReadBool(); m_Explodes = reader.ReadBool(); m_PlaySoundAtTrigger = reader.ReadBool(); m_EffectType = (ECEffectType)reader.ReadEncodedInt(); m_EffectLayer = (EffectLayer)reader.ReadEncodedInt(); m_TriggerType = (EffectTriggerType)reader.ReadEncodedInt(); m_ItemID = reader.ReadEncodedInt(); m_Hue = reader.ReadEncodedInt(); m_RenderMode = reader.ReadEncodedInt(); m_Speed = reader.ReadEncodedInt(); m_Duration = reader.ReadEncodedInt(); m_ParticleEffect = reader.ReadEncodedInt(); m_ExplodeParticleEffect = reader.ReadEncodedInt(); m_ExplodeSound = reader.ReadEncodedInt(); m_Unknown = reader.ReadEncodedInt(); m_SoundID = reader.ReadEncodedInt(); m_TriggerRange = reader.ReadEncodedInt(); break; } } } public void PlaySound(IEntity trigger) { IEntity ent = null; if (m_PlaySoundAtTrigger) ent = trigger; if (ent == null) ent = this; Effects.PlaySound((ent as Item)?.GetWorldLocation() ?? ent.Location, ent.Map, m_SoundID); } public void DoEffect(IEntity trigger) { if (Deleted || m_TriggerType == EffectTriggerType.None) return; if (trigger is Mobile mobile && mobile.Hidden && mobile.AccessLevel > AccessLevel.Player) return; if (m_SoundID > 0) Timer.DelayCall(m_SoundDelay, PlaySound, trigger); if (m_Trigger != null) Timer.DelayCall(m_TriggerDelay, m_Trigger.DoEffect, trigger); if (m_EffectType != ECEffectType.None) Timer.DelayCall(m_EffectDelay, InternalDoEffect, trigger); } public void InternalDoEffect(IEntity trigger) { IEntity from = m_Source, to = m_Target; if (from == null) from = trigger; if (to == null) to = trigger; switch (m_EffectType) { case ECEffectType.Lightning: { Effects.SendBoltEffect(from, false, m_Hue); break; } case ECEffectType.Location: { Effects.SendLocationParticles(EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration), m_ItemID, m_Speed, m_Duration, m_Hue, m_RenderMode, m_ParticleEffect, m_Unknown); break; } case ECEffectType.Moving: { if (from == this) from = EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration); if (to == this) to = EffectItem.Create(to.Location, to.Map, EffectItem.DefaultDuration); Effects.SendMovingParticles(from, to, m_ItemID, m_Speed, m_Duration, m_FixedDirection, m_Explodes, m_Hue, m_RenderMode, m_ParticleEffect, m_ExplodeParticleEffect, m_ExplodeSound, m_EffectLayer, m_Unknown); break; } case ECEffectType.Target: { Effects.SendTargetParticles(from, m_ItemID, m_Speed, m_Duration, m_Hue, m_RenderMode, m_ParticleEffect, m_EffectLayer, m_Unknown); break; } } } } }