using System; namespace Server; public class TileList { private static readonly StaticTile[] m_EmptyTiles = Array.Empty(); private StaticTile[] m_Tiles; public TileList() { m_Tiles = new StaticTile[8]; Count = 0; } public int Count { get; private set; } public void AddRange(StaticTile[] tiles) { if (Count + tiles.Length > m_Tiles.Length) { var old = m_Tiles; m_Tiles = new StaticTile[(Count + tiles.Length) * 2]; for (var i = 0; i < old.Length; ++i) { m_Tiles[i] = old[i]; } } for (var i = 0; i < tiles.Length; ++i) { m_Tiles[Count++] = tiles[i]; } } public void Add(ushort id, sbyte z) { if (Count + 1 > m_Tiles.Length) { var old = m_Tiles; m_Tiles = new StaticTile[old.Length * 2]; for (var i = 0; i < old.Length; ++i) { m_Tiles[i] = old[i]; } } m_Tiles[Count].m_ID = id; m_Tiles[Count].m_Z = z; ++Count; } public StaticTile[] ToArray() { if (Count == 0) { return m_EmptyTiles; } var tiles = new StaticTile[Count]; for (var i = 0; i < Count; ++i) { tiles[i] = m_Tiles[i]; } Count = 0; return tiles; } }