using Server.Guilds; using Server.Network; namespace Server.Gumps { public class GuildDismissGump : GuildMobileListGump { private GuildDismissGump(Guild guild) : base(guild, true, guild.Members) { } public static void DisplayTo(Mobile from, Guild guild) { if (from?.NetState == null || guild == null) { return; } GuildGump.EnsureClosed(from); from.SendGump(new GuildDismissGump(guild)); } protected override void BuildHeader(ref DynamicGumpBuilder builder) { builder.AddHtmlLocalized(20, 10, 400, 35, 1011124); // Whom do you wish to dismiss? builder.AddButton(20, 400, 4005, 4007, 1); builder.AddHtmlLocalized(55, 400, 245, 30, 1011125); // Kick them out! builder.AddButton(300, 400, 4005, 4007, 2); builder.AddHtmlLocalized(335, 400, 100, 35, 1011012); // CANCEL } public override void OnResponse(NetState state, in RelayInfo info) { var from = state.Mobile; if (GuildGump.BadLeader(from, _guild)) { return; } if (info.ButtonID == 1) { var switches = info.Switches; if (switches.Length > 0) { var index = switches[0]; if (index >= 0 && index < _list.Count) { var m = _list[index]; if (m?.Deleted == false) { _guild.RemoveMember(m); if (from.AccessLevel >= AccessLevel.GameMaster || from == _guild.Leader) { GuildmasterGump.DisplayTo(from, _guild); } } } } } else if (info.ButtonID == 2 && (from.AccessLevel >= AccessLevel.GameMaster || from == _guild.Leader)) { GuildmasterGump.DisplayTo(from, _guild); } } } }