using System; using Server.Factions; using Server.Gumps; using Server.Mobiles; using Server.Network; namespace Server.Guilds { public class OtherGuildInfo : BaseGuildGump { private readonly Guild _other; public OtherGuildInfo(PlayerMobile pm, Guild g, Guild otherGuild) : base(pm, g, 10, 40) { _other = otherGuild; g.CheckExpiredWars(); } protected override bool ShowTabStrip => false; private static void AddButtonAndBackground(ref DynamicGumpBuilder builder, int x, int y, int buttonID, int locNum) { builder.AddBackground(x, y, 225, 26, 0x2486); builder.AddButton(x + 5, y + 5, 0x845, 0x846, buttonID); builder.AddHtmlLocalized(x + 30, y + 3, 185, 26, locNum, 0x0); } protected override void BuildContent(ref DynamicGumpBuilder builder) { builder.AddBackground(0, 0, 520, 335, 0x242C); var g = Guild.GetAllianceLeader(Guild); var other = Guild.GetAllianceLeader(_other); var war = g.FindPendingWar(other); var activeWar = g.FindActiveWar(other); var alliance = Guild.Alliance; var otherAlliance = _other.Alliance; // NOTE TO SELF: Only only alliance leader can see pending guild alliance statuses var pendingWar = war != null; var activeWarFlag = activeWar != null; builder.AddHtmlLocalized(20, 15, 480, 26, 1062975, 0x0); //
Guild Relationship
builder.AddImageTiled(20, 40, 480, 2, 0x2711); builder.AddHtmlLocalized(20, 50, 120, 26, 1062954, 0x0, true); // Guild Name builder.AddHtml(150, 53, 360, 26, _other.Name); builder.AddHtmlLocalized(20, 80, 120, 26, 1063025, 0x0, true); // Alliance if (otherAlliance?.IsMember(_other) == true) { builder.AddHtml(150, 83, 360, 26, otherAlliance.Name); } builder.AddHtmlLocalized(20, 110, 120, 26, 1063139, 0x0, true); // Abbreviation builder.AddHtml(150, 113, 120, 26, _other.Abbreviation); var kills = "0/0"; var time = "00:00"; var otherKills = "0/0"; WarDeclaration otherWar; if (activeWarFlag) { kills = $"{activeWar.Kills}/{activeWar.MaxKills}"; var timeRemaining = TimeSpan.Zero; if (activeWar.WarLength != TimeSpan.Zero && activeWar.WarBeginning + activeWar.WarLength > Core.Now) { timeRemaining = activeWar.WarBeginning + activeWar.WarLength - Core.Now; } time = $"{timeRemaining.Hours:D2}:{DateTime.MinValue + timeRemaining:mm}"; otherWar = _other.FindActiveWar(Guild); if (otherWar != null) { otherKills = $"{otherWar.Kills}/{otherWar.MaxKills}"; } } else if (pendingWar) { kills = Html.Color($"{war.Kills}/{war.MaxKills}", 0x990000); time = Html.Color($"{war.WarLength.Hours:D2}:{DateTime.MinValue + war.WarLength:mm}", 0x990000); otherWar = _other.FindPendingWar(Guild); if (otherWar != null) { otherKills = Html.Color($"{otherWar.Kills}/{otherWar.MaxKills}", 0x990000); } } builder.AddHtmlLocalized(280, 110, 120, 26, 1062966, 0x0, true); // Your Kills builder.AddHtml(410, 113, 120, 26, kills); builder.AddHtmlLocalized(20, 140, 120, 26, 1062968, 0x0, true); // Time Remaining builder.AddHtml(150, 143, 120, 26, time); builder.AddHtmlLocalized(280, 140, 120, 26, 1062967, 0x0, true); // Their Kills builder.AddHtml(410, 143, 120, 26, otherKills); builder.AddImageTiled(20, 172, 480, 2, 0x2711); var number = 1062973; //
You are at peace with this guild.
if (pendingWar) { if (war.WarRequester) { number = 1063027; //
You have challenged this guild to war!
} else { number = 1062969; //
This guild has challenged you to war!
AddButtonAndBackground(ref builder, 20, 260, 5, 1062981); // Accept Challenge AddButtonAndBackground(ref builder, 275, 260, 6, 1062983); // Modify Terms } AddButtonAndBackground(ref builder, 20, 290, 7, 1062982); // Dismiss Challenge } else if (activeWarFlag) { number = 1062965; //
You are at war with this guild!
AddButtonAndBackground(ref builder, 20, 290, 8, 1062980); // Surrender } else if (alliance != null && alliance == otherAlliance) // alliance, Same Alliance { if (alliance.IsMember(Guild) && alliance.IsMember(_other)) // Both in Same alliance, full members { number = 1062970; //
You are allied with this guild.
if (alliance.Leader == Guild) { AddButtonAndBackground(ref builder, 20, 260, 12, 1062984); // Remove Guild from Alliance // Note: No 'confirmation' like the other leader guild promotion things // Promote to Alliance Leader AddButtonAndBackground(ref builder, 275, 260, 13, 1063433); // Remove guild from alliance //Promote to Alliance Leader } // Show roster, Centered, up AddButtonAndBackground(ref builder, 148, 215, 10, 1063164); // Show Alliance Roster // Leave Alliance AddButtonAndBackground(ref builder, 20, 290, 11, 1062985); // Leave Alliance } else if (alliance.Leader == Guild && alliance.IsPendingMember(_other)) { number = 1062971; //
You have requested an alliance with this guild.
// Show Alliance Roster, Centered, down. AddButtonAndBackground(ref builder, 148, 245, 10, 1063164); // Show Alliance Roster // Withdraw Request AddButtonAndBackground(ref builder, 20, 290, 14, 1062986); // Withdraw Request builder.AddHtml(150, 83, 360, 26, alliance.Name.Color(0x99)); } else if (alliance.Leader == _other && alliance.IsPendingMember(Guild)) { number = 1062972; //
This guild has requested an alliance.
// Show alliance Roster, top AddButtonAndBackground(ref builder, 148, 215, 10, 1063164); // Show Alliance Roster // Deny Request // Accept Request AddButtonAndBackground(ref builder, 20, 260, 15, 1062988); // Deny Request AddButtonAndBackground(ref builder, 20, 290, 16, 1062987); // Accept Request builder.AddHtml(150, 83, 360, 26, alliance.Name.Color(0x99)); } } else { AddButtonAndBackground(ref builder, 20, 260, 2, 1062990); // Request Alliance AddButtonAndBackground(ref builder, 20, 290, 1, 1062989); // Declare War! } AddButtonAndBackground(ref builder, 275, 290, 0, 3000091); // Cancel builder.AddHtmlLocalized(20, 180, 480, 30, number, 0x0, true); builder.AddImageTiled(20, 245, 480, 2, 0x2711); } public override void OnResponse(NetState sender, in RelayInfo info) { if (!(sender.Mobile is PlayerMobile pm && IsMember(pm, Guild))) { return; } var playerRank = pm.GuildRank; var guildLeader = Guild.GetAllianceLeader(Guild); var otherGuild = Guild.GetAllianceLeader(_other); var war = guildLeader.FindPendingWar(otherGuild); var activeWar = guildLeader.FindActiveWar(otherGuild); var otherWar = otherGuild.FindPendingWar(guildLeader); var alliance = Guild.Alliance; var otherAlliance = otherGuild.Alliance; switch (info.ButtonID) { case 5: // Accept the war { if (war?.WarRequester == false && activeWar == null) { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != Guild) { // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1063239, $"{Guild.Name}\t{alliance.Name}"); // You need to negotiate via ~1_val~ instead. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); } else { // Accept the war Guild.PendingWars.Remove(war); war.WarBeginning = Core.Now; Guild.AcceptedWars.Add(war); if (alliance?.IsMember(Guild) == true) { // Guild Message: Your guild is now at war with ~1_GUILDNAME~ alliance.AllianceMessage(1070769, otherAlliance?.Name ?? otherGuild.Name); alliance.InvalidateMemberProperties(); } else { // Guild Message: Your guild is now at war with ~1_GUILDNAME~ Guild.GuildMessage(1070769, otherAlliance?.Name ?? otherGuild.Name); Guild.InvalidateMemberProperties(); } // Technically SHOULD say Your guild is now at war w/out any info, intentional diff. otherGuild.PendingWars.Remove(otherWar); otherWar.WarBeginning = Core.Now; otherGuild.AcceptedWars.Add(otherWar); if (otherAlliance != null && _other.Alliance.IsMember(_other)) { // Guild Message: Your guild is now at war with ~1_GUILDNAME~ otherAlliance.AllianceMessage(1070769, alliance?.Name ?? Guild.Name); otherAlliance.InvalidateMemberProperties(); } else { // Guild Message: Your guild is now at war with ~1_GUILDNAME~ otherGuild.GuildMessage(1070769, alliance?.Name ?? Guild.Name); otherGuild.InvalidateMemberProperties(); } } } break; } case 6: // Modify war terms { if (war?.WarRequester == false && activeWar == null) { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != Guild) { // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1063239, $"{Guild.Name}\t{alliance.Name}"); // You need to negotiate via ~1_val~ instead. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); } else { pm.SendGump(new WarDeclarationGump(pm, Guild, otherGuild)); } } break; } case 7: // Dismiss war { if (war != null) { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != Guild) { // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1063239, $"{Guild.Name}\t{alliance.Name}"); // You need to negotiate via ~1_val~ instead. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); } else { // Dismiss the war Guild.PendingWars.Remove(war); otherGuild.PendingWars.Remove(otherWar); pm.SendLocalizedMessage(1070752); // The proposal has been updated. // Messages to opposing guild? (Testing on OSI says no) } } break; } case 8: // Surrender { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != Guild) { // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1063239, $"{Guild.Name}\t{alliance.Name}"); // You need to negotiate via ~1_val~ instead. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); } else { if (activeWar != null) { if (alliance?.IsMember(Guild) == true) { // You have lost the war with ~1_val~. alliance.AllianceMessage(1070740, otherAlliance?.Name ?? otherGuild.Name); alliance.InvalidateMemberProperties(); } else { // You have lost the war with ~1_val~. Guild.GuildMessage(1070740, otherAlliance?.Name ?? otherGuild.Name); Guild.InvalidateMemberProperties(); } Guild.AcceptedWars.Remove(activeWar); if (otherAlliance?.IsMember(otherGuild) == true) { // You have won the war against ~1_val~! otherAlliance.AllianceMessage(1070739, Guild.Alliance?.Name ?? Guild.Name); otherAlliance.InvalidateMemberProperties(); } else { // You have won the war against ~1_val~! otherGuild.GuildMessage(1070739, Guild.Alliance?.Name ?? Guild.Name); otherGuild.InvalidateMemberProperties(); } otherGuild.AcceptedWars.Remove(otherGuild.FindActiveWar(Guild)); } } break; } case 1: // Declare War { if (war == null && activeWar == null) { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != Guild) { // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1063239, $"{Guild.Name}\t{alliance.Name}"); // You need to negotiate via ~1_val~ instead. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); } else if (otherAlliance != null && otherAlliance.Leader != _other) { // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1063239, $"{_other.Name}\t{otherAlliance.Name}"); // You need to negotiate via ~1_val~ instead. pm.SendLocalizedMessage(1070707, otherAlliance.Leader.Name); } else { pm.SendGump(new WarDeclarationGump(pm, Guild, _other)); } } break; } case 2: // Request Alliance { if (alliance == null) { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1070747); // You don't have permission to create an alliance. } else if (Faction.Find(Guild.Leader) != Faction.Find(_other.Leader)) { // You cannot propose an alliance to a guild with a different faction allegiance. pm.SendLocalizedMessage(1070758); } else if (otherAlliance != null) { if (otherAlliance.IsPendingMember(_other)) { // ~1_val~ is currently considering another alliance proposal. pm.SendLocalizedMessage(1063416, _other.Name); } else { // ~1_val~ already belongs to an alliance. pm.SendLocalizedMessage(1063426, _other.Name); } } else if (_other.AcceptedWars.Count > 0 || _other.PendingWars.Count > 0) { // ~1_val~ is currently involved in a guild war. pm.SendLocalizedMessage(1063427, _other.Name); } else if (Guild.AcceptedWars.Count > 0 || Guild.PendingWars.Count > 0) { // ~1_val~ is currently involved in a guild war. pm.SendLocalizedMessage(1063427, Guild.Name); } else { pm.SendLocalizedMessage(1063439); // Enter a name for the new alliance: pm.BeginPrompt(CreateAlliance_Callback); } } else { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance.Leader != Guild) { // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1063239, $"{Guild.Name}\t{alliance.Name}"); } else if (otherAlliance != null) { if (otherAlliance.IsPendingMember(_other)) { // ~1_val~ is currently considering another alliance proposal. pm.SendLocalizedMessage(1063416, _other.Name); } else { // ~1_val~ already belongs to an alliance. pm.SendLocalizedMessage(1063426, _other.Name); } } else if (alliance.IsPendingMember(Guild)) { // ~1_val~ is currently considering another alliance proposal. pm.SendLocalizedMessage(1063416, Guild.Name); } else if (_other.AcceptedWars.Count > 0 || _other.PendingWars.Count > 0) { // ~1_val~ is currently involved in a guild war. pm.SendLocalizedMessage(1063427, _other.Name); } else if (Guild.AcceptedWars.Count > 0 || Guild.PendingWars.Count > 0) { // ~1_val~ is currently involved in a guild war. pm.SendLocalizedMessage(1063427, Guild.Name); } else if (Faction.Find(Guild.Leader) != Faction.Find(_other.Leader)) { // You cannot propose an alliance to a guild with a different faction allegiance. pm.SendLocalizedMessage(1070758); } else { // An invitation to join your alliance has been sent to ~1_val~. pm.SendLocalizedMessage(1070750, _other.Name); _other.GuildMessage(1070780, Guild.Name); // ~1_val~ has proposed an alliance. _other.Alliance = alliance; // Calls addPendingGuild } } break; } case 10: // Show Alliance Roster { if (alliance != null && alliance == otherAlliance) { pm.SendGump(new AllianceInfo.AllianceRosterGump(pm, Guild, alliance)); } break; } case 11: // Leave Alliance { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance?.IsMember(Guild) == true) { Guild.Alliance = null; // Calls alliance.RemoveGuild _other.InvalidateWarNotoriety(); Guild.InvalidateMemberNotoriety(); } break; } case 12: // Remove Guild from alliance { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance != null && alliance.Leader != Guild) { // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1063239, $"{Guild.Name}\t{alliance.Name}"); } else if (alliance?.IsMember(Guild) == true && alliance.IsMember(_other)) { _other.Alliance = null; _other.InvalidateMemberNotoriety(); Guild.InvalidateWarNotoriety(); } break; } case 13: // Promote to Alliance leader { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance != null && alliance.Leader != Guild) { // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1063239, $"{Guild.Name}\t{alliance.Name}"); } else if (alliance?.IsMember(Guild) == true && alliance.IsMember(_other)) { // ~1_val~ is now the leader of ~2_val~. pm.SendLocalizedMessage(1063434, $"{_other.Name}\t{alliance.Name}"); alliance.Leader = _other; } break; } case 14: // Withdraw Request { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance != null && alliance.Leader == Guild && alliance.IsPendingMember(_other)) { _other.Alliance = null; pm.SendLocalizedMessage(1070752); // The proposal has been updated. } break; } case 15: // Deny Alliance Request { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance != null && otherAlliance != null && alliance.Leader == _other && otherAlliance.IsPendingMember(Guild)) { // The proposal has been updated. // _other.GuildMessage( 1070782 ); // // ~1_val~ has responded to your proposal. // // Per OSI commented out. pm.SendLocalizedMessage(1070752); Guild.Alliance = null; } break; } case 16: // Accept Alliance Request { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (otherAlliance != null && otherAlliance.Leader == _other && otherAlliance.IsPendingMember(Guild)) { pm.SendLocalizedMessage(1070752); // The proposal has been updated. // No need to verify it's in the guild or already a member, the function does this otherAlliance.TurnToMember(_other); otherAlliance.TurnToMember(Guild); } break; } } } public void CreateAlliance_Callback(Mobile from, string text) { if (from is not PlayerMobile pm) { return; } var alliance = Guild.Alliance; var otherAlliance = _other.Alliance; if (!IsMember(from, Guild) || alliance != null) { return; } var playerRank = pm.GuildRank; if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1070747); // You don't have permission to create an alliance. } else if (Faction.Find(Guild.Leader) != Faction.Find(_other.Leader)) { // Notes about this: OSI only cares/checks when proposing, you can change your faction all you want later. // You cannot propose an alliance to a guild with a different faction allegiance. pm.SendLocalizedMessage(1070758); } else if (otherAlliance != null) { if (otherAlliance.IsPendingMember(_other)) { // ~1_val~ is currently considering another alliance proposal. pm.SendLocalizedMessage(1063416, _other.Name); } else { pm.SendLocalizedMessage(1063426, _other.Name); // ~1_val~ already belongs to an alliance. } } else if (_other.AcceptedWars.Count > 0 || _other.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, _other.Name); // ~1_val~ is currently involved in a guild war. } else if (Guild.AcceptedWars.Count > 0 || Guild.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, Guild.Name); // ~1_val~ is currently involved in a guild war. } else { var name = text.AsSpan().Trim().FixHtml(); if (!CheckProfanity(name)) { pm.SendLocalizedMessage(1070886); // That alliance name is not allowed. } else if (name.Length > Guild.NameLimit) { // An alliance name cannot exceed ~1_val~ characters in length. pm.SendLocalizedMessage(1070887, Guild.NameLimit.ToString()); } else if (AllianceInfo.Alliances.ContainsKey(name.ToLower())) { pm.SendLocalizedMessage(1063428); // That alliance name is not available. } else { // An invitation to join your alliance has been sent to ~1_val~. pm.SendLocalizedMessage(1070750, _other.Name); _other.GuildMessage(1070780, Guild.Name); // ~1_val~ has proposed an alliance. new AllianceInfo(Guild, name, _other); } } } } }