using Server.Engines.PlayerMurderSystem; using Server.Guilds; using Server.Gumps; using Server.Mobiles; namespace Server.Misc { public static class Keywords { public static void Initialize() { // Register our speech handler EventSink.Speech += EventSink_Speech; } public static void EventSink_Speech(SpeechEventArgs args) { var from = args.Mobile; var keywords = args.Keywords; for (var i = 0; i < keywords.Length; ++i) { switch (keywords[i]) { case 0x002A: // *i resign from my guild* { ((Guild)from.Guild)?.RemoveMember(from); break; } case 0x0032: // *i must consider my sins* { if (from is PlayerMobile player) { PlayerMurderSystem.ReportKillsToSelf(player); } break; } case 0x0035: // i renounce my young player status* { if (from is PlayerMobile mobile && mobile.Young && !mobile.HasGump()) { mobile.SendGump(new RenounceYoungGump()); } break; } } } } } }