using System; using System.Collections.Generic; using Server; using Server.Mobiles; using Xunit; namespace UOContent.Tests.Mobiles; // BaseCreature's move to the SerializationGenerator (v23) is guarded three ways: the new // SaveFlag format round-trips both a default and a fully-populated creature with exact // byte consumption, back-to-back saves are byte-identical (freeze-time stability), and a // byte-authentic pre-codegen v22 stream (written by a fossilized replica of the old // Serialize) loads through the legacy path with the table-speed migration applied. [Collection("Sequential UOContent Tests")] public class BaseCreatureSerializationTests : IDisposable { private readonly List _created = new(); public void Dispose() { for (var i = 0; i < _created.Count; i++) { _created[i].Delete(); } } private class CreatureStub : BaseCreature { public CreatureStub() : base(AIType.AI_Melee) => Body = 0xC9; public CreatureStub(Serial serial) : base(serial) => Body = 0xC9; // Stands in for the npc-speeds table (unconfigured in the test fixture). public override void GetSpeeds(out double activeSpeed, out double passiveSpeed) { activeSpeed = 0.3; passiveSpeed = 0.6; } public override void GetMoveSpeeds(out double activeMoveSpeed, out double passiveMoveSpeed) { activeMoveSpeed = 0.6; passiveMoveSpeed = 1.2; } } private CreatureStub NewCreature() { var bc = new CreatureStub(); _created.Add(bc); return bc; } private static byte[] Snapshot(Mobile m) { var writer = new BufferWriter(true); m.Serialize(writer); var buffer = new byte[writer.Position]; writer.Buffer.AsSpan(0, (int)writer.Position).CopyTo(buffer); return buffer; } private CreatureStub Load(byte[] buffer) { var copy = new CreatureStub(World.NewMobile); _created.Add(copy); var reader = new BufferReader(buffer); copy.Deserialize(reader); Assert.Equal(buffer.Length, reader.Position); // exact consumption return copy; } [Fact] public void DefaultCreature_RoundTrips_AndElidesEverything() { var bc = NewCreature(); var buffer = Snapshot(bc); var copy = Load(buffer); Assert.Equal(AIType.AI_Melee, copy.AI); Assert.Equal(BaseCreature.DefaultRangePerception, copy.RangePerception); Assert.Equal(0.3, copy.ActiveSpeed); Assert.Equal(0.6, copy.PassiveSpeed); Assert.Equal(0.6, copy.CurrentSpeed); Assert.Equal(0.6, copy.ActiveMoveSpeed); // pulled from the table, not the wire Assert.Equal(1.2, copy.PassiveMoveSpeed); Assert.Equal(100, copy.PhysicalDamage); Assert.Equal(BaseCreature.MaxLoyalty, copy.Loyalty); Assert.Equal(1, copy.ControlSlots); Assert.NotNull(copy.Owners); Assert.Empty(copy.Owners); } [Fact] public void BackToBackSaves_AreByteIdentical() { var bc = NewCreature(); bc.SetDamage(5, 10); bc.PhysicalResistanceSeed = 25; Assert.Equal(Snapshot(bc), Snapshot(bc)); } [Fact] public void PopulatedCreature_RoundTrips() { var bc = NewCreature(); var master = new PlayerMobile(World.NewMobile); master.DefaultMobileInit(); World.AddEntity(master); // ReadEntity resolves the reference through the world table _created.Add(master); bc.Tamable = true; bc.MinTameSkill = 47.1; bc.SetControlMaster(master); bc.Owners.Add(master); bc.ControlOrder = OrderType.Guard; bc.SetDamage(11, 17); bc.SetSpeed(0.2, 0.4); // hand-tuned: no longer matches the stub table bc.SetMoveSpeed(0.25, 0.5); bc.PhysicalResistanceSeed = 40; bc.EnergyResistSeed = 15; bc.FireDamage = 25; bc.PhysicalDamage = 75; bc.HitsMaxSeed = 250; bc.Loyalty = 55; bc.Home = new Point3D(1000, 1100, 5); bc.RangeHome = 4; bc.Team = 3; bc.IsBonded = true; bc.BondingBegin = Core.Now; bc.RemoveIfUntamed = true; bc.RemoveStep = 2; bc.CorpseNameOverride = "a test corpse"; var copy = Load(Snapshot(bc)); Assert.True(copy.Controlled); Assert.Equal(master, copy.ControlMaster); Assert.Equal(OrderType.Guard, copy.ControlOrder); Assert.True(copy.Tamable); Assert.Equal(47.1, copy.MinTameSkill); Assert.Equal(11, copy.DamageMin); Assert.Equal(17, copy.DamageMax); Assert.Equal(0.2, copy.ActiveSpeed); Assert.Equal(0.4, copy.PassiveSpeed); Assert.Equal(0.25, copy.ActiveMoveSpeed); Assert.Equal(0.5, copy.PassiveMoveSpeed); Assert.Equal(40, copy.PhysicalResistanceSeed); Assert.Equal(15, copy.EnergyResistSeed); Assert.Equal(25, copy.FireDamage); Assert.Equal(75, copy.PhysicalDamage); Assert.Equal(250, copy.HitsMaxSeed); Assert.Equal(55, copy.Loyalty); Assert.Equal(new Point3D(1000, 1100, 5), copy.Home); Assert.Equal(4, copy.RangeHome); Assert.Equal(3, copy.Team); Assert.True(copy.IsBonded); Assert.Equal(bc.BondingBegin, copy.BondingBegin); Assert.True(copy.RemoveIfUntamed); Assert.Equal(2, copy.RemoveStep); Assert.Equal("a test corpse", copy.CorpseNameOverride); Assert.Equal(master, copy.LastOwner); } private sealed class MobileStub : Mobile { public MobileStub() => Body = 0xC9; } // Byte-authentic replica of the pre-codegen v22 tail — fossilized so the legacy // upgrade path stays covered without an old save binary. The full stream is a plain // Mobile section (identical layout for every Mobile subclass) followed by this tail. private static void WriteLegacyV22Tail(IGenericWriter writer) { writer.Write(22); // version writer.Write((int)AIType.AI_Melee); // current AI writer.Write((int)AIType.AI_Melee); // default AI writer.Write(10); // RangePerception writer.Write(1); // RangeFight writer.Write(0); // Team writer.Write(0.3); // active (matches the stub table) writer.Write(0.6); // passive writer.Write(0.6); // current writer.Write(2000); // Home X writer.Write(2100); // Home Y writer.Write(7); // Home Z writer.Write(6); // RangeHome writer.Write((int)FightMode.Closest); writer.Write(false); // controlled writer.Write((Mobile)null); // control master writer.Write((Mobile)null); // control target writer.Write(Point3D.Zero); // control dest writer.Write((int)OrderType.None); writer.Write(0.0); // min tame skill writer.Write(true); // tamable writer.Write(false); // summoned writer.Write(2); // control slots writer.Write(73); // loyalty writer.Write((Item)null); // waypoint writer.Write((Mobile)null); // summon master writer.Write(180); // hits seed writer.Write(-1); // stam seed writer.Write(-1); // mana seed writer.Write(7); // damage min writer.Write(14); // damage max writer.Write(30); // phys resist writer.Write(100); // phys damage writer.Write(10); // fire resist writer.Write(0); // fire damage writer.Write(0); // cold resist writer.Write(0); // cold damage writer.Write(0); // poison resist writer.Write(0); // poison damage writer.Write(0); // energy resist writer.Write(0); // energy damage writer.Write(new List()); // owners writer.Write(false); // dead pet writer.Write(false); // bonded writer.Write(DateTime.MinValue); // bonding begin writer.Write(DateTime.MinValue); // abandon time writer.Write(true); // has generated loot writer.Write(false); // paragon writer.Write(false); // has friends writer.Write(false); // remove if untamed writer.Write(0); // remove step writer.Write(TimeSpan.Zero); // delete time left writer.Write((string)null); // corpse name override writer.Write((Map)null); // home map writer.Write(0.0); // active move speed (v22) writer.Write(0.0); // passive move speed (v22) } [Fact] public void LegacyV22Stream_LoadsThroughLegacyPath() { // Every serialized BaseCreature starts with the Mobile base section; a plain // Mobile donor produces a byte-authentic one. var donor = new MobileStub(); donor.DefaultMobileInit(); _created.Add(donor); var writer = new BufferWriter(true); donor.Serialize(writer); WriteLegacyV22Tail(writer); var buffer = new byte[writer.Position]; writer.Buffer.AsSpan(0, (int)writer.Position).CopyTo(buffer); var copy = new CreatureStub(World.NewMobile); _created.Add(copy); var reader = new BufferReader(buffer); copy.Deserialize(reader); Assert.Equal(buffer.Length, reader.Position); Assert.Equal(10, copy.RangePerception); Assert.Equal(new Point3D(2000, 2100, 7), copy.Home); Assert.Equal(6, copy.RangeHome); Assert.True(copy.Tamable); Assert.Equal(2, copy.ControlSlots); Assert.Equal(73, copy.Loyalty); Assert.Equal(180, copy.HitsMaxSeed); Assert.Equal(7, copy.DamageMin); Assert.Equal(14, copy.DamageMax); Assert.Equal(30, copy.PhysicalResistanceSeed); Assert.Equal(10, copy.FireResistSeed); Assert.Equal(0.3, copy.ActiveSpeed); // v22 wrote explicit zeros for the move overrides ("inherit"), so the resolved // pace falls back to the think clock through the resolving getters. Assert.Equal(0.3, copy.ActiveMoveSpeed); } }