using System; using System.Collections.Generic; using Server.Network; namespace Server.Commands.Generic { public class OnlineCommandImplementor : BaseCommandImplementor { public OnlineCommandImplementor() { Accessors = new[] { "Online" }; SupportRequirement = CommandSupport.Online; SupportsConditionals = true; AccessLevel = AccessLevel.GameMaster; Usage = "Online [condition]"; Description = "Invokes the command on all mobiles that are currently logged in. Optional condition arguments can further restrict the set of objects."; } public override void Compile(Mobile from, BaseCommand command, ref string[] args, ref object obj) { try { var ext = Extensions.Parse(from, ref args); if (!CheckObjectTypes(from, command, ext, out var _, out var mobiles)) { return; } if (!mobiles) // sanity check { command.LogFailure("This command does not support items."); return; } var list = new List(); foreach (var ns in NetState.Instances) { var mob = ns.Mobile; if (mob == null) { continue; } if (!BaseCommand.IsAccessible(from, mob)) { continue; } if (ext.IsValid(mob)) { list.Add(mob); } } ext.Filter(list); obj = list; } catch (Exception ex) { from.SendMessage(ex.Message); } } } }