using System.Collections.Generic; using System.Linq; namespace Server.Guilds { public enum GuildType { Regular, Chaos, Order } public abstract class BaseGuild : ISerializable { protected BaseGuild(Serial serial) { Serial = serial; World.AddGuild(this); } protected BaseGuild() { Serial = World.NewGuild; World.AddGuild(this); } public abstract string Abbreviation { get; set; } public abstract string Name { get; set; } public abstract GuildType Type { get; set; } public abstract bool Disbanded { get; } public abstract void Delete(); public bool Deleted => Disbanded; [CommandProperty(AccessLevel.Counselor)] public Serial Serial { get; } BufferWriter ISerializable.SaveBuffer { get; set; } public int TypeRef => 0; public abstract void Serialize(IGenericWriter writer); public abstract void Deserialize(IGenericReader reader); public abstract void OnDelete(Mobile mob); public static BaseGuild FindByName(string name) => World.Guilds.Values.FirstOrDefault(g => g.Name == name); public static BaseGuild FindByAbbrev(string abbr) => World.Guilds.Values.FirstOrDefault(g => g.Abbreviation == abbr); public static HashSet Search(string find) { var words = find.ToLower().Split(' '); var results = new HashSet(); foreach (var g in World.Guilds.Values) { var name = g.Name; bool all = true; foreach (var t in words) { if (name.InsensitiveIndexOf(t) == -1) { all = false; break; } } if (all) { results.Add(g); } } return results; } public override string ToString() => $"0x{Serial.Value:X} \"{Name} [{Abbreviation}]\""; } }