using ModernUO.Serialization; namespace Server.Items; [Flippable(0x2B0C, 0x2B0D)] [SerializationGenerator(0)] public partial class ValorGauntlets : BaseArmor { [Constructible] public ValorGauntlets() : base(0x2B0C) { LootType = LootType.Blessed; Weight = 4.0; Hue = 0x226; ArmorAttributes.SelfRepair = 5; } public override int LabelNumber => 1075238; // Gauntlets of Valor (Virtue Armor Set) public override int BasePhysicalResistance => 11; public override int BaseFireResistance => 11; public override int BaseColdResistance => 13; public override int BasePoisonResistance => 14; public override int BaseEnergyResistance => 10; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override int AosStrReq => 50; public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate; }