using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class BansheesCall : Cyclone { [Constructible] public BansheesCall() { Hue = 1266; WeaponAttributes.HitHarm = 40; WeaponAttributes.HitLeechHits = 45; Attributes.BonusStr = 5; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 50; Velocity = 35; AosElementDamages.Cold = 100; } public override int LabelNumber => 1113529; // Banshee's Call public override int InitMinHits => 255; public override int InitMaxHits => 255; }