using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class StoneSlithClaw : Cyclone { [Constructible] public StoneSlithClaw() { Hue = 1150; Attributes.WeaponSpeed = 25; Attributes.WeaponDamage = 45; Slayer = SlayerName.DaemonDismissal; WeaponAttributes.HitHarm = 40; WeaponAttributes.HitLowerDefend = 40; } public override int LabelNumber => 1112393; // Stone Slith Claw public override int InitMinHits => 255; public override int InitMaxHits => 255; }