using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class StormCaller : Boomerang { [Constructible] public StormCaller() { Hue = 456; //TODO Implement BattleLust //WeaponAttributes.BattleLust = 1; WeaponAttributes.HitLightning = 40; WeaponAttributes.HitLowerDefend = 30; Attributes.BonusStr = 5; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 40; AosElementDamages.Physical = 20; AosElementDamages.Fire = 20; AosElementDamages.Cold = 20; AosElementDamages.Poison = 20; AosElementDamages.Energy = 20; } public override int LabelNumber => 1113530; // Storm Caller public override int InitMinHits => 255; public override int InitMaxHits => 255; }