using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class WindOfCorruption : Cyclone { [Constructible] public WindOfCorruption() { Hue = 1171; WeaponAttributes.HitLeechStam = 40; WeaponAttributes.HitLowerDefend = 40; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 50; Slayer = SlayerName.Fey; AosElementDamages.Chaos = 100; } public override int LabelNumber => 1150358; // Wind of Corruption public override int InitMinHits => 255; public override int InitMaxHits => 255; }