namespace Server.Factions; public class Shadowlords : Faction { public Shadowlords() { Instance = this; Definition = new FactionDefinition( 3, 1109, // shadow 2211, // green 1109, // join stone : shadow 2211, // broadcast : green 0x79, 0x3EB0, // war horse "Shadowlords", "shadow", "SL", 1011537, // SHADOWLORDS 1060772, // Shadowlords faction 1011424, //
SHADES OF DARKNESS
/* * The Shadow Lords are a faction that has sprung up within the ranks of * Minax. Comprised mostly of undead and those who would seek to be * necromancers, they pose a threat to both the sides of good and evil. * Their plans have disrupted the hold Minax has over Felucca, and their * ultimate goal is to destroy all life. */ 1011451, 1011456, // This city is controlled by the Shadow Lords. 1042255, // This sigil has been corrupted by the Shadowlords 1041046, // The faction signup stone for the Shadowlords 1041384, // The Faction Stone of the Shadowlords 1011466, // : Shadowlords 1005184, // Minions of the Shadowlords will now be ignored. 1005185, // Minions of the Shadowlords will now be warned of their impending deaths. 1005186, // Minions of the Shadowlords will now be attacked at will. new StrongholdDefinition( new[] { new Rectangle2D(960, 688, 8, 9), new Rectangle2D(944, 697, 24, 23) }, new Point3D(969, 768, 0), new Point3D(947, 713, 0), new[] { new Point3D(953, 713, 20), new Point3D(953, 709, 20), new Point3D(953, 705, 20), new Point3D(953, 701, 20), new Point3D(957, 713, 20), new Point3D(957, 709, 20), new Point3D(957, 705, 20), new Point3D(957, 701, 20) } ), new[] { new RankDefinition(10, 991, 8, 1060799), // Purveyor of Darkness new RankDefinition(9, 950, 7, 1060798), // Agent of Evil new RankDefinition(8, 900, 6, 1060797), // Bringer of Sorrow new RankDefinition(7, 800, 6, 1060797), // Bringer of Sorrow new RankDefinition(6, 700, 5, 1060796), // Keeper of Lies new RankDefinition(5, 600, 5, 1060796), // Keeper of Lies new RankDefinition(4, 500, 5, 1060796), // Keeper of Lies new RankDefinition(3, 400, 4, 1060795), // Servant new RankDefinition(2, 200, 4, 1060795), // Servant new RankDefinition(1, 0, 4, 1060795) // Servant }, new[] { new GuardDefinition( typeof(FactionHenchman), 0x1403, 5000, 1000, 10, 1011526, // HENCHMAN 1011510 // Hire Henchman ), new GuardDefinition( typeof(FactionMercenary), 0x0F62, 6000, 2000, 10, 1011527, // MERCENARY 1011511 // Hire Mercenary ), new GuardDefinition( typeof(FactionDeathKnight), 0x0F45, 7000, 3000, 10, 1011512, // DEATH KNIGHT 1011503 // Hire Death Knight ), new GuardDefinition( typeof(FactionNecromancer), 0x13F8, 8000, 4000, 10, 1011513, // SHADOW MAGE 1011504 // Hire Shadow Mage ) } ); } public static Faction Instance { get; private set; } }